Files
Sokoban/function.h
2024-12-12 17:21:20 +01:00

28 lines
525 B
C

#ifndef FONCTION_H
#define FONCTION_H
#include <stdlib.h>
#define EMPTY 0
#define WALL 1
#define BOX 2
#define TARGET 3
#define BOX_ON_TARGET 4
#define PLAYER 5
#define PLAYER_ON_TARGET 6
typedef struct Vecteur
{
int x;
int y;
} vect;
unsigned short int **creatArea2D(const unsigned int N);
void screenDisplay( unsigned short int **tab,int size);
void getStartPlayerPos(unsigned short int **tab2d, short int size, vect *playerPos );
void inGameLoop(unsigned short int **tab2d,vect *playerPos );
#endif // FONCTION_H