#ifndef FONCTION_H #define FONCTION_H #include #define EMPTY 0 #define WALL 1 #define BOX 2 #define TARGET 3 #define BOX_ON_TARGET 4 #define PLAYER 5 #define PLAYER_ON_TARGET 6 typedef struct Vecteur { int x; int y; } vect; unsigned short int **creatArea2D(const unsigned int N); void screenDisplay( unsigned short int **tab,int size); void getStartPlayerPos(unsigned short int **tab2d, short int size, vect *playerPos ); void inGameLoop(unsigned short int **tab2d,vect *playerPos ); #endif // FONCTION_H