Add labels
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16
.cache/save.dat
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16
.cache/save.dat
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@@ -0,0 +1,16 @@
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15 15 BLACK 2 51 52
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...............
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...............
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...............
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...............
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........X......
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.......OX......
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......XXOO.....
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.......XOXO....
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.......XX..O...
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.......O....O..
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.............X.
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...............
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...............
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...............
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...............
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16
.cache/test.dat
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16
.cache/test.dat
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@@ -0,0 +1,16 @@
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15 15 BLACK 2 51 52
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...............
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...............
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...............
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...............
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........X......
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.......OX......
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......XXOO.....
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.......XOXO....
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.......XX..O...
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.......O....O..
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.............X.
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...............
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...............
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...............
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...............
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@@ -9,7 +9,6 @@ class RenderBoard {
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public int renderHeight;
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private int cellSize;
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private int borderThickness;
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// private int[][] boardState;
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public RenderBoard(int width, int height, int renderWidth, int renderHeight) {
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this.boardWidth = width;
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@@ -74,7 +73,9 @@ class RenderBoard {
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this.cellSize - 2 * this.borderThickness
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);
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// Draw the cell
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this.drawToken(g, x, y, Color.BLUE);
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if (i == boardWidth / 2 && j == boardHeight / 2) {
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this.drawToken(g, cx, cy, Color.BLUE);
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}
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cx += this.cellSize;
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}
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cy += this.cellSize;
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@@ -85,8 +86,8 @@ class RenderBoard {
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// Draw the token at the specified position
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g.setColor(color);
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g.fillRect(
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x + 2 * this.borderThickness,
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y + 2 * this.borderThickness,
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x + borderThickness,
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y + borderThickness,
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cellSize - 2 * borderThickness,
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cellSize - 2 * borderThickness
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);
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@@ -4,8 +4,11 @@ import javax.swing.BorderFactory;
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import java.awt.Color;
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import java.awt.Dimension;
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import javax.swing.JFrame;
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import javax.swing.JLabel;
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import javax.swing.JPanel;
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import java.awt.Graphics;
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import java.awt.event.MouseListener;
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import java.awt.event.MouseEvent;
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public class SwingRenderer extends GomokuRenderer {
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@@ -22,17 +25,38 @@ public class SwingRenderer extends GomokuRenderer {
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@Override
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public void init(GomokuGame game) {
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SwingUtilities.invokeLater(new Runnable() {
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public void run() {
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mainFrame = new JFrame("Gomoku! - Projet L2");
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mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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mainFrame.setSize(960, 960);
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canvas = new RenderCanvas();
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mainFrame.add(canvas);
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mainFrame.pack();
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mainFrame.setVisible(true);
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}
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});
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mainFrame = new JFrame("Gomoku! - Projet L2");
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mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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mainFrame.setSize(960, 960);
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mainFrame.setResizable(false);
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canvas = new RenderCanvas();
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mainFrame.add(canvas);
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mainFrame.pack();
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mainFrame.setVisible(true);
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mainFrame.addMouseListener(canvas);
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// add a label component for the title
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JLabel titleLabel = new JLabel("Gomoku Game!", JLabel.CENTER);
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titleLabel.setVerticalAlignment(JLabel.CENTER);
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titleLabel.setBackground(Color.WHITE);
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titleLabel.setOpaque(true);
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titleLabel.setBorder(BorderFactory.createEmptyBorder(20, 0, 20, 0));
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// set the font size and color
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titleLabel.setFont(titleLabel.getFont().deriveFont(24f));
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mainFrame.add(titleLabel, "North");
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mainFrame.pack();
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// add a bottom label for the status
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JLabel statusLabel = new JLabel("Status: Waiting for player...", JLabel.CENTER);
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statusLabel.setVerticalAlignment(JLabel.CENTER);
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statusLabel.setBackground(Color.WHITE);
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statusLabel.setOpaque(true);
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statusLabel.setBorder(BorderFactory.createEmptyBorder());
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// set the font size and color
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statusLabel.setFont(statusLabel.getFont().deriveFont(18f));
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mainFrame.add(statusLabel, "South");
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mainFrame.pack();
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}
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@Override
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@@ -41,14 +65,20 @@ public class SwingRenderer extends GomokuRenderer {
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// This method should be called whenever the game state changes
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canvas.draw(game);
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}
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public void updateStatus(String status) {
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// Update the status label
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JLabel statusLabel = (JLabel) mainFrame.getContentPane().getComponent(1);
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statusLabel.setText("Status: " + status);
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}
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}
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class RenderCanvas extends JPanel {
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class RenderCanvas extends JPanel implements MouseListener {
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public RenderBoard board;
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public RenderCanvas() {
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setBorder(BorderFactory.createLineBorder(Color.black));
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setBorder(BorderFactory.createEmptyBorder());
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setBackground(Color.white);
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board = new RenderBoard(15, 15, 600, 600);
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}
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@@ -72,4 +102,26 @@ class RenderCanvas extends JPanel {
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board.update(game);
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repaint();
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}
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@Override
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public void mouseClicked(MouseEvent e) {
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// Handle mouse click events
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int x = e.getX();
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int y = e.getY();
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System.out.println("Mouse clicked at: " + x + ", " + y);
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}
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@Override
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public void mousePressed(MouseEvent e) {
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// Handle mouse press events
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int x = e.getX();
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int y = e.getY();
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System.out.println("Mouse pressed at: " + x + ", " + y);
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}
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@Override
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public void mouseReleased(MouseEvent e) {}
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@Override
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public void mouseEntered(MouseEvent e) {}
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@Override
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public void mouseExited(MouseEvent e) {}
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}
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