fix doc
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@@ -100,29 +100,6 @@ public class GomokuGame {
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* @param bot If the player want to play with a bot it's true.
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* @param bot If the player want to play with a bot it's true.
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* @param name1 Name of player one.
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* @param name1 Name of player one.
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* @param name2 Name of player two.
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* @param name2 Name of player two.
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* =======
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*
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* // Test
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* GomokuGame g = new GomokuGame(renderer);//metre true ou false
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* si in veut l'affichage ou non
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* if(path_a_load!="")
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* {
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* g.load(Path.of(path_a_load));
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* }
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* g.newGame(false, "Player 1", "Player 2", DEFAULT_TOKENS_COUNT);
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* g.renderer = new ConsoleRenderer();
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* g.renderer.init(g);
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* g.board.expandBoard(Cardinal.SE);
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* g.renderer.update();
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*
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* }
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*
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* /**
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* This method init the game with these parameters.
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* @param bot If the player want to play with a bot it's true.
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* @param name1 Name of player one.
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* @param name2 Name of player two.
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* >>>>>>> 0b7eea162d3fc3a376c81c37a86ec6fc47ae4493
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* @param tokens Number of tokens for each player.
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* @param tokens Number of tokens for each player.
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*/
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*/
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@@ -167,7 +144,7 @@ public class GomokuGame {
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while (currentPlay == null) {
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while (currentPlay == null) {
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currentPlay = this.play(this.currentPlayer);
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currentPlay = this.play(this.currentPlayer);
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}
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}
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System.out.println(board.countMax(board.countAlignedCells(currentPlay)));
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if (NB_CELL_PLAY <= board.countMax(board.countAlignedCells(currentPlay))) {
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if (NB_CELL_PLAY <= board.countMax(board.countAlignedCells(currentPlay))) {
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this.renderer.updateStatus("Le joueur " + this.currentPlayer + "a gagné !");
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this.renderer.updateStatus("Le joueur " + this.currentPlayer + "a gagné !");
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return;
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return;
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@@ -176,6 +153,7 @@ public class GomokuGame {
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this.currentPlayer = this.nextPlayer();
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this.currentPlayer = this.nextPlayer();
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System.out.println(this.board);
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System.out.println(this.board);
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}
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}
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this.renderer.updateStatus("Match nul, il ne reste plus de jeton.");
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this.renderer.updateStatus("Match nul, il ne reste plus de jeton.");
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return;
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return;
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}
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}
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