diff --git a/src/GomokuGame.java b/src/GomokuGame.java index b115f28..e30982d 100644 --- a/src/GomokuGame.java +++ b/src/GomokuGame.java @@ -100,29 +100,6 @@ public class GomokuGame { * @param bot If the player want to play with a bot it's true. * @param name1 Name of player one. * @param name2 Name of player two. - * ======= - * - * // Test - * GomokuGame g = new GomokuGame(renderer);//metre true ou false - * si in veut l'affichage ou non - * if(path_a_load!="") - * { - * g.load(Path.of(path_a_load)); - * } - * g.newGame(false, "Player 1", "Player 2", DEFAULT_TOKENS_COUNT); - * g.renderer = new ConsoleRenderer(); - * g.renderer.init(g); - * g.board.expandBoard(Cardinal.SE); - * g.renderer.update(); - * - * } - * - * /** - * This method init the game with these parameters. - * @param bot If the player want to play with a bot it's true. - * @param name1 Name of player one. - * @param name2 Name of player two. - * >>>>>>> 0b7eea162d3fc3a376c81c37a86ec6fc47ae4493 * @param tokens Number of tokens for each player. */ @@ -167,7 +144,7 @@ public class GomokuGame { while (currentPlay == null) { currentPlay = this.play(this.currentPlayer); } - + System.out.println(board.countMax(board.countAlignedCells(currentPlay))); if (NB_CELL_PLAY <= board.countMax(board.countAlignedCells(currentPlay))) { this.renderer.updateStatus("Le joueur " + this.currentPlayer + "a gagné !"); return; @@ -176,6 +153,7 @@ public class GomokuGame { this.currentPlayer = this.nextPlayer(); System.out.println(this.board); } + this.renderer.updateStatus("Match nul, il ne reste plus de jeton."); return; }