Add console renderer base and fix load() issues
This commit is contained in:
@@ -1,16 +1,48 @@
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public class ConsoleRenderer extends GomokuRenderer {
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public ConsoleRenderer() {}
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public ConsoleRenderer() {
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}
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@Override
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public void init(GomokuGame game) {
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System.out.println("Console Renderer initialized.");
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this.game = game;
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System.out.println("ConsoleRenderer initialized");
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}
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@Override
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public void update() {
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// TODO: draw the board
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// Print the board to the console
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String[] board = game.getBoard().toString().split("\n");
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String horizontalLine = getHorizontalLine();
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int width = game.getBoard().getWidth();
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int height = game.getBoard().getHeight();
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// Print a separator line, followed by the game infos
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System.out.println(horizontalLine);
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System.out.println("|" + String.format(" %-" + (width - 1) + "s", "Gomoku Game!") + "|");
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// System.out.println("Current player: " + game.getCurrentPlayer().getName());
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// System.out.println("Number of tokens left: " + game.getCurrentPlayer().getTokensLeft());
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// Print the board
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System.out.println(horizontalLine);
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for (int i = 0; i < height; i++) {
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System.out.print("|");
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System.out.print(board[i]);
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System.out.println("|");
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}
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System.out.println(horizontalLine);
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}
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private String getHorizontalLine() {
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StringBuilder sb = new StringBuilder();
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sb.append("+");
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for (int i = 0; i < game.getBoard().getWidth(); i++) {
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sb.append("-");
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}
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sb.append("+");
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return sb.toString();
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}
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}
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@@ -32,13 +32,13 @@ public class GomokuBoard{
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System.out.println(Cardinal.NE.inverse());
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System.out.println(test);
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test.expandBoardv2(Cardinal.N);
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test.expandBoard(Cardinal.N);
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System.out.println(test);
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test.expandBoardv2(Cardinal.S);
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test.expandBoard(Cardinal.S);
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System.out.println(test);
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test.expandBoardv2(Cardinal.W);
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test.expandBoard(Cardinal.W);
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System.out.println(test);
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test.expandBoardv2(Cardinal.SE);
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test.expandBoard(Cardinal.SE);
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System.out.println(test);
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}
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@@ -105,7 +105,23 @@ public class GomokuBoard{
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}
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//------------------Gets--------------------------
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/**
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* Returns the width of the board.
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* @return The width of the board.
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*/
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public int getWidth() {
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return this.boardWidth;
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}
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/**
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* Returns the height of the board.
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* @return The height of the board.
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*/
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public int getHeight() {
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return this.boardHeight;
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}
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/**
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* This method get a cell in specific position in the board.
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* @param x The position x on the board.
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@@ -165,6 +181,25 @@ public class GomokuBoard{
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return output;
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}
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//------------------Gets--------------------------
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/**
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* Set the width of the board.
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* @param width The new width of the board.
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*/
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public void setWidth(int width) {
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this.boardWidth = width;
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}
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/**
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* Set the height of the board.
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* @param height The new height of the board.
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*/
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public void setHeight(int height) {
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this.boardHeight = height;
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}
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//------------------Methods--------------------------
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/**
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@@ -202,112 +237,6 @@ public class GomokuBoard{
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return max;
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}
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/**
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* This method create one line/column in a specific direction. This method is used in expandBoard, it's no recommended to
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* used it in other context.
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* @param act Is the cell of the start of the line/column.
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* @param top Is the cell of the start of the line/column already existing.
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* @param topDir The direction of the line top in relation of the line/column we create.
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* @param m The direction topDir - 1.
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* @param p The direction topDir + 1.
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* @param dir Direction where to add the next cell.
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* @param maxLen Number of cell ton gen.
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*/
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private void genLineOrColumn(GomokuCell act, GomokuCell top, Cardinal topDir, Cardinal m, Cardinal p, Cardinal dir, int maxLen){
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for (int i = 0; i < maxLen; i++) {
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if (top != null) {
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GomokuCell.link(act, top.getNeighbour(topDir),m);
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GomokuCell.link(act, top, topDir);
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top = top.getNeighbour(dir);
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GomokuCell.link(act, top , m);
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}
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if (i != maxLen -1 ){
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GomokuCell right = new GomokuCell(Color.NIL);
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GomokuCell.link(act, right, dir);
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act = right;
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}
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}
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}
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/**
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* This method expand the board.
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* @param direction Is the direction where the method expand the board.
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*/
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public void expandBoard(Cardinal direction){
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switch (direction) {
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case Cardinal.SE:
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this.expandBoard(Cardinal.S);
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this.expandBoard(Cardinal.E);
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return;
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case Cardinal.NE:
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this.expandBoard(Cardinal.N);
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this.expandBoard(Cardinal.E);
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return;
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case Cardinal.SW:
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this.expandBoard(Cardinal.S);
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this.expandBoard(Cardinal.W);
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return;
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case Cardinal.NW:
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this.expandBoard(Cardinal.N);
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this.expandBoard(Cardinal.W);
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return;
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default:
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break;
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}
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List<Cardinal> cardinals = Arrays.asList(Cardinal.values());
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Cardinal topDirection = cardinals.get((cardinals.indexOf(direction) + 4)%8);
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GomokuCell act = new GomokuCell(Color.NIL);
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int maxLen = 0;
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GomokuCell top = null;
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GomokuCell newOrigin = null;
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switch (direction) {
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case Cardinal.N:
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top = this.get(0, 0);
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maxLen = this.boardWidth;
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newOrigin = act;
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this.genLineOrColumn(act, top, topDirection, Cardinal.SW, Cardinal.SE, Cardinal.E, maxLen);
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this.boardHeight += 1;
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break;
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case Cardinal.W:
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top = this.get(0,0);
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maxLen = this.boardHeight;
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newOrigin = act;
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this.genLineOrColumn(act, top, topDirection, Cardinal.NE, Cardinal.SE, Cardinal.S, maxLen);
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this.boardWidth += 1;
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break;
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case Cardinal.S:
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top = this.get(this.boardHeight-1, 0);
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maxLen = this.boardWidth;
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newOrigin = this.get(0, 0);
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this.genLineOrColumn(act, top, topDirection, Cardinal.NW, Cardinal.NE, Cardinal.E, maxLen);
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this.boardHeight += 1;
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break;
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case Cardinal.E:
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top = this.get(0, this.boardWidth-1);
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maxLen = this.boardHeight;
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newOrigin = this.get(0, 0);
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this.genLineOrColumn(act, top, topDirection, Cardinal.NW, Cardinal.SW, Cardinal.S, maxLen);
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this.boardWidth += 1;
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break;
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default:
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throw new IllegalStateException("Why are you here ?");
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}
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this.firstCell = newOrigin;
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}
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/**
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* Expands the board in the specified direction.
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* This method is used to add a new row, column, or both to the board.
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@@ -315,16 +244,15 @@ public class GomokuBoard{
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* It also updates the board dimensions accordingly.
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* @param direction The cardinal direction in which to expand the board.
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* @see Cardinal
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* @version 2.0
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*/
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public void expandBoardv2(Cardinal direction) {
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public void expandBoard(Cardinal direction) {
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// for composed directions, expand in both components
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// e.g. SE -> expand in S and E
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if ((direction.asInt() % 2) != 0) {
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// if the direction is not even, it is a composed direction
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// call the same function in both components
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this.expandBoardv2(direction.rotate(-1));
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this.expandBoardv2(direction.rotate(1));
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this.expandBoard(direction.rotate(-1));
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this.expandBoard(direction.rotate(1));
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return;
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}
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@@ -2,6 +2,7 @@ import java.io.IOException;
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import java.nio.file.Files;
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import java.nio.file.Path;
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import java.util.Random;
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import java.io.BufferedReader;
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import java.io.BufferedWriter;
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public class GomokuGame {
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@@ -87,7 +88,7 @@ public class GomokuGame {
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// Write the board
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for (int i = 0; i < this.getBoard().getHeight(); ++i) {
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for (int j = 0; j < this.getBoard().getWidth(); ++j) {
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char c;
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char c = ' ';
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switch (board.get(i, j).getState()) {
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case BLACK:
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c = 'X';
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