Refactor RenderBoard class and add a proper visualisation with Swing
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@@ -3,13 +3,32 @@ import java.awt.Graphics;
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class RenderBoard {
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class RenderBoard {
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private int width;
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private int boardWidth;
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private int height;
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private int boardHeight;
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private int[][] boardState; // Example representation of the board state
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public int renderWidth;
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public int renderHeight;
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private int cellSize;
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private int borderThickness;
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// private int[][] boardState;
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public RenderBoard(int width, int height) {
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public RenderBoard(int width, int height, int renderWidth, int renderHeight) {
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this.width = width;
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this.boardWidth = width;
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this.height = height;
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this.boardHeight = height;
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this.renderWidth = renderWidth;
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this.renderHeight = renderHeight;
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this.borderThickness = 5;
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int cellWidth = renderWidth / width;
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int cellHeight = renderHeight / height;
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this.cellSize = Math.min(cellWidth, cellHeight);
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}
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public RenderBoard(int renderWidth, int renderHeight) {
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this(
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GomokuGame.DEFAULT_BOARD_WIDTH,
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GomokuGame.DEFAULT_BOARD_HEIGHT,
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renderWidth,
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renderHeight
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);
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}
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}
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public void update(GomokuGame game) {
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public void update(GomokuGame game) {
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@@ -17,17 +36,59 @@ class RenderBoard {
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// This method should be called whenever the game state changes
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// This method should be called whenever the game state changes
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}
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}
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public void drawBoard(Graphics g, int x, int y, int w, int h) {
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public void drawBoard(Graphics g, int x, int y) {
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// Draw the board here
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// Draw the global border
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g.setColor(Color.LIGHT_GRAY);
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g.setColor(Color.LIGHT_GRAY);
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int cellSize = w / this.width;
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g.fillRect(
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x,
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y,
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this.renderWidth + 2 * this.borderThickness,
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this.renderHeight + 2 * this.borderThickness
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);
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g.setColor(Color.WHITE);
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g.fillRect(
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x + this.borderThickness,
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y + this.borderThickness,
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this.renderWidth,
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this.renderHeight
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);
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for (int i = 0; i < this.width; i++) {
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int i, j;
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for (int j = 0; j < this.height; j++) {
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int cy = y + this.borderThickness;
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g.drawRect(x + i * cellSize, y + j * cellSize, cellSize, cellSize);
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for (i = 0; i < this.boardHeight; i++) {
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// Draw the tokens here
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int cx = x + this.borderThickness;
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g.fillOval(x + i * cellSize, y + j * cellSize, cellSize, cellSize);
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for (j = 0; j < this.boardWidth; j++) {
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// Draw the border
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g.setColor(Color.LIGHT_GRAY);
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g.fillRect(
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cx,
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cy,
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this.cellSize,
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this.cellSize
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);
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g.setColor(Color.WHITE);
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g.fillRect(
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cx + this.borderThickness,
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cy + this.borderThickness,
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this.cellSize - 2 * this.borderThickness,
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this.cellSize - 2 * this.borderThickness
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);
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// Draw the cell
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this.drawToken(g, x, y, Color.BLUE);
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cx += this.cellSize;
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}
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}
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cy += this.cellSize;
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}
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}
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}
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}
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public void drawToken(Graphics g, int x, int y, Color color) {
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// Draw the token at the specified position
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g.setColor(color);
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g.fillRect(
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x + 2 * this.borderThickness,
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y + 2 * this.borderThickness,
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cellSize - 2 * borderThickness,
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cellSize - 2 * borderThickness
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);
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}
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}
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}
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@@ -50,7 +50,7 @@ class RenderCanvas extends JPanel {
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public RenderCanvas() {
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public RenderCanvas() {
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setBorder(BorderFactory.createLineBorder(Color.black));
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setBorder(BorderFactory.createLineBorder(Color.black));
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setBackground(Color.white);
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setBackground(Color.white);
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board = new RenderBoard(8, 8); // Example board size
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board = new RenderBoard(15, 15, 600, 600);
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}
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}
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public Dimension getPreferredSize() {
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public Dimension getPreferredSize() {
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@@ -62,11 +62,9 @@ class RenderCanvas extends JPanel {
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int midX = getWidth() / 2;
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int midX = getWidth() / 2;
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int midY = getHeight() / 2;
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int midY = getHeight() / 2;
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int boardWidth = 400; // Example board width
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int x = midX - (this.board.renderWidth / 2);
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int boardHeight = 400; // Example board height
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int y = midY - (this.board.renderHeight / 2);
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int x = midX - (boardWidth / 2);
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board.drawBoard(g, x, y);
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int y = midY - (boardHeight / 2);
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board.drawBoard(g, x, y, boardWidth, boardHeight);
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}
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}
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public void draw(GomokuGame game) {
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public void draw(GomokuGame game) {
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