Merge branch 'master' of https://gitlab.isima.fr/audorival/gomoku
This commit is contained in:
@@ -1,26 +1,25 @@
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.EnumMap;
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/**
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* The board of the game Gomoku.
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*/
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public class GomokuBoard{
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public class GomokuBoard {
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/** The firstcell in the board, at the top left of the board. */
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private GomokuCell firstCell;
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/** The width of the GomokuBoard.*/
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/** The width of the GomokuBoard. */
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private int boardWidth;
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/** The height of the GomokuBoard.*/
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/** The height of the GomokuBoard. */
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private int boardHeight;
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public static void main(String[] args) {
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Color[][] colors = {{Color.BLACK,Color.BLACK,Color.BLACK},
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{Color.BLACK,Color.BLACK,Color.BLACK},
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{Color.WHITE,Color.WHITE,Color.WHITE}};
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GomokuBoard test = new GomokuBoard(3,3, colors);
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test.get(1,1).setState(Color.BLACK);
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Color[][] colors = { { Color.BLACK, Color.BLACK, Color.BLACK },
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{ Color.BLACK, Color.BLACK, Color.BLACK },
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{ Color.WHITE, Color.WHITE, Color.WHITE } };
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GomokuBoard test = new GomokuBoard(3, 3, colors);
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test.get(1, 1).setState(Color.BLACK);
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System.out.println(test);
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System.out.println(test.getPlayableCells());
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@@ -41,46 +40,48 @@ public class GomokuBoard{
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System.out.println(test);
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}
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//------------------Constructors--------------------------
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// ------------------Constructors--------------------------
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/**
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* This constructor take the width and the height to creat a board of gomoku.
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* @param width Size of width.
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*
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* @param width Size of width.
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* @param height Size of height.
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*/
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public GomokuBoard(int width, int height){
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public GomokuBoard(int width, int height) {
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this(width, height, null);
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}
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/**
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* This constructor take the width and the height to creat a board of gomoku.
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* @param width Size of width.
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*
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* @param width Size of width.
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* @param height Size of height.
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* @param colors Is colors of cells after load a game.
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*/
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public GomokuBoard(int width, int height, Color[][] colors){
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public GomokuBoard(int width, int height, Color[][] colors) {
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this.firstCell = new GomokuCell(Color.NIL);
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this.boardWidth = width;
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this.boardHeight = height;
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this.generateCells(width, height, colors);
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}
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/**
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* This method generate all cells in the board and link each other.
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* @param width Size of width.
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*
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* @param width Size of width.
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* @param height Size of height.
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* @param colors Array of Color.
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*/
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private void generateCells(int width, int height, Color[][] colors){
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private void generateCells(int width, int height, Color[][] colors) {
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this.firstCell = new GomokuCell(colors == null ? Color.NIL : colors[0][0]);
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GomokuCell act = this.firstCell;
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GomokuCell top = null;
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for (int i = 0; i < height; i++){
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for (int i = 0; i < height; i++) {
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GomokuCell nextLine = null;
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if (i != height-1){
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nextLine = new GomokuCell(colors == null ? Color.NIL: colors[i+1][0]);
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if (i != height - 1) {
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nextLine = new GomokuCell(colors == null ? Color.NIL : colors[i + 1][0]);
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GomokuCell.link(act, nextLine, Cardinal.S);
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}
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for (int j = 0; j < width; j++) {
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@@ -88,25 +89,27 @@ public class GomokuBoard{
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GomokuCell.link(act, top.getNeighbour(Cardinal.W), Cardinal.NW);
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GomokuCell.link(act, top, Cardinal.N);
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top = top.getNeighbour(Cardinal.E);
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GomokuCell.link(act, top , Cardinal.NE);
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GomokuCell.link(act, top, Cardinal.NE);
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}
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if (j != width -1 ){
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GomokuCell right = new GomokuCell(colors == null ? Color.NIL : colors[i][j+1] );
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if (j != width - 1) {
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GomokuCell right = new GomokuCell(colors == null ? Color.NIL : colors[i][j + 1]);
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GomokuCell.link(act, right, Cardinal.E);
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act = right;
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}
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}
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act = nextLine;
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if (act == null) break;
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if (act == null)
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break;
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top = act.getNeighbour(Cardinal.N);
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}
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}
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//------------------Gets--------------------------
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// ------------------Gets--------------------------
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/**
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* Returns the width of the board.
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*
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* @return The width of the board.
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*/
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public int getWidth() {
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@@ -115,6 +118,7 @@ public class GomokuBoard{
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/**
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* Returns the height of the board.
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*
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* @return The height of the board.
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*/
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public int getHeight() {
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@@ -123,32 +127,50 @@ public class GomokuBoard{
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/**
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* This method get a cell in specific position in the board.
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*
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* @param x The position x on the board.
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* @param y The position y on the board.
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* @return GomokuCell in the position.
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*/
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public GomokuCell get(int x, int y){
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if (x < 0 || x >= this.boardWidth) return null;
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if (y < 0 || y >= this.boardHeight) return null;
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public GomokuCell get(int x, int y) {
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if (x < 0 || x >= this.boardWidth)
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return null;
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if (y < 0 || y >= this.boardHeight)
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return null;
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int i = 0, j = 0;
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GomokuCell act = this.firstCell;
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while (i != x || j != y){
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while (i != x || j != y) {
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Cardinal c = Cardinal.SE;
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if (i < x) i++;
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else c = Cardinal.S;
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if (j < y) j++;
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else c = Cardinal.E;
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if (i < x)
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i++;
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else
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c = Cardinal.S;
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if (j < y)
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j++;
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else
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c = Cardinal.E;
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act = act.getNeighbour(c);
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}
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return act;
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}
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/**
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* This method get a cell in specific position in the board.
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*
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* @param xy The position on the board.
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* @return GomokuCell in the position.
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*/
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public GomokuCell get(Coordinate xy) {
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return this.get(xy.x, xy.y);
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}
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/**
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* This method return all cells in the board in the order.
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*
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* @return All cells with a array 2D.
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*/
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private GomokuCell[][] getAllCells(){
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private GomokuCell[][] getAllCells() {
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GomokuCell[][] cells = new GomokuCell[this.boardHeight][this.boardWidth];
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GomokuCell act = this.firstCell;
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GomokuCell nextLine = this.firstCell.getNeighbour(Cardinal.S);
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@@ -158,7 +180,7 @@ public class GomokuBoard{
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act = act.getNeighbour(Cardinal.E);
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}
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act = nextLine;
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if (act != null){
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if (act != null) {
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nextLine = act.getNeighbour(Cardinal.S);
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}
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}
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@@ -167,10 +189,11 @@ public class GomokuBoard{
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/**
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* This method return a list of playable cell.
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*
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* @return List of GomokuCell wich all is playable.
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*/
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public List<GomokuCell> getPlayableCells(){
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public List<GomokuCell> getPlayableCells() {
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List<GomokuCell> output = new ArrayList<>();
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for (GomokuCell[] line : this.getAllCells()) {
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for (GomokuCell c : line) {
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@@ -183,10 +206,11 @@ public class GomokuBoard{
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}
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//------------------Gets--------------------------
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// ------------------Gets--------------------------
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/**
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* Set the width of the board.
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*
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* @param width The new width of the board.
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*/
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public void setWidth(int width) {
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@@ -195,42 +219,60 @@ public class GomokuBoard{
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/**
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* Set the height of the board.
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*
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* @param height The new height of the board.
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*/
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public void setHeight(int height) {
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this.boardHeight = height;
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}
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//------------------Methods--------------------------
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// ------------------Methods--------------------------
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/**
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* This method return a Map of number aligned cells.
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* @param cell A cell.
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* @return Map of number aligned cells.
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*/
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public Map<Cardinal, Integer> countAlignedCells(GomokuCell cell){
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* This method return a Map of number aligned cells.
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*
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* @param cell A cell.
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* @return Map of number aligned cells.
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*/
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public EnumMap<Cardinal, Integer> countAlignedCells(GomokuCell cell) {
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Map<Cardinal, Integer> map = new HashMap<>();
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Map<Cardinal, Integer> mapColor = cell.getSameColorNeighbour();
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EnumMap<Cardinal, Integer> map = new EnumMap<>(Cardinal.class);
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map.put(Cardinal.N, mapColor.get(Cardinal.N)+mapColor.get(Cardinal.S)+1);
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map.put(Cardinal.W,mapColor.get(Cardinal.W)+mapColor.get(Cardinal.E)+1);
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map.put(Cardinal.NW, mapColor.get(Cardinal.NW)+mapColor.get(Cardinal.SE)+1);
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map.put(Cardinal.SW, mapColor.get(Cardinal.SW)+mapColor.get(Cardinal.NE)+1);
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// Iterate over all different axes (4 directions)
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for (int i = 0; i < 4; i++) {
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Cardinal direction = Cardinal.fromInt(i);
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int count = 1; // Start with the current cell
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// Check in the positive direction
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GomokuCell nextCell = cell.getNeighbour(direction);
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while (nextCell != null && nextCell.getState() == cell.getState()) {
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count++;
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nextCell = nextCell.getNeighbour(direction);
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}
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// Check in the negative direction
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nextCell = cell.getNeighbour(direction.inverse());
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while (nextCell != null && nextCell.getState() == cell.getState()) {
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count++;
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nextCell = nextCell.getNeighbour(direction.inverse());
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}
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map.put(direction, count);
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}
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return map;
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}
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/**
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* This method return the number max of the aligned Cells.
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* @param mapColor A map of number aligned cells.
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* @return int, the number max of the aligned Cells.
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*/
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public int countMax(Map<Cardinal, Integer> mapColor){
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* This method return the number max of the aligned Cells.
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*
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* @param mapColor A map of number aligned cells.
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* @return int, the number max of the aligned Cells.
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*/
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public int countMax(Map<Cardinal, Integer> mapColor) {
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Map<Cardinal, Integer> map = new HashMap<>();
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int max = 0;
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for (Map.Entry<Cardinal, Integer> entry : map.entrySet()) {
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for (Map.Entry<Cardinal, Integer> entry : mapColor.entrySet()) {
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if(entry.getValue() > max){
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max = entry.getValue();
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}
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@@ -241,8 +283,10 @@ public class GomokuBoard{
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/**
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* Expands the board in the specified direction.
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* This method is used to add a new row, column, or both to the board.
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* It creates new cells in the specified direction and links them to the existing cells.
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* It creates new cells in the specified direction and links them to the
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* existing cells.
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* It also updates the board dimensions accordingly.
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*
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* @param direction The cardinal direction in which to expand the board.
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* @see Cardinal
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*/
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@@ -290,25 +334,27 @@ public class GomokuBoard{
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GomokuCell anchor = new GomokuCell(Color.NIL);
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GomokuCell nextTo = cornerCell;
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GomokuCell before = cornerCell.getNeighbour(direction.rotate90CCW());
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GomokuCell after = cornerCell.getNeighbour(direction.rotate90CW());
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GomokuCell after = cornerCell.getNeighbour(direction.rotate90CW());
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Cardinal forwardDirection = direction.rotate90CW();
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while (nextTo != null) {
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// link the anchor cell with its neighbours
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GomokuCell.link(before, anchor, direction.rotate(1));
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GomokuCell.link(nextTo, anchor, direction);
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GomokuCell.link(after, anchor, direction.rotate(-1));
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GomokuCell.link(after, anchor, direction.rotate(-1));
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// add a new cell next to the anchor and link it to the anchor,
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// if the end of the board is not reached (to avoid creating an
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// additional cell)
|
||||
nextCell = null;
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if (after != null) nextCell = new GomokuCell(Color.NIL);
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if (after != null)
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nextCell = new GomokuCell(Color.NIL);
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GomokuCell.link(anchor, nextCell, forwardDirection);
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// set the anchor to the next cell and update the neighbours
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anchor = nextCell;
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before = nextTo;
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nextTo = after;
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if (after != null) after = after.getNeighbour(forwardDirection);
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if (after != null)
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after = after.getNeighbour(forwardDirection);
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||||
}
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|
||||
// update the board dimensions;
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@@ -325,10 +371,10 @@ public class GomokuBoard{
|
||||
}
|
||||
}
|
||||
|
||||
//------------------Overides--------------------------
|
||||
// ------------------Overides--------------------------
|
||||
|
||||
/**
|
||||
* This method print the board cell by cell with change line when
|
||||
* This method print the board cell by cell with change line when
|
||||
* the line is finished.
|
||||
*/
|
||||
@Override
|
||||
|
||||
@@ -5,51 +5,61 @@ import java.util.Map;
|
||||
/**
|
||||
* This class is cell of the board of the Gomoku game.
|
||||
*/
|
||||
public class GomokuCell{
|
||||
/** Enumerate neighbor with key in Cardinal direction and key representing the cell in that direction. */
|
||||
private EnumMap<Cardinal,GomokuCell> neighbour;
|
||||
/** The state of the cell represented by the enumerate Color, Nil is empty, white and black for the color of a token */
|
||||
private Color state;
|
||||
public class GomokuCell {
|
||||
/**
|
||||
* Enumerate neighbor with key in Cardinal direction and key representing the
|
||||
* cell in that direction.
|
||||
*/
|
||||
private EnumMap<Cardinal, GomokuCell> neighbour;
|
||||
/**
|
||||
* The state of the cell represented by the enumerate Color, Nil is empty, white
|
||||
* and black for the color of a token
|
||||
*/
|
||||
private Color state;
|
||||
|
||||
//------------------Constructors--------------------------
|
||||
// ------------------Constructors--------------------------
|
||||
|
||||
/**
|
||||
* The constructor of the cell.
|
||||
*
|
||||
* @param state The state by default of the cell.
|
||||
*/
|
||||
public GomokuCell(Color state){
|
||||
public GomokuCell(Color state) {
|
||||
this.neighbour = new EnumMap<>(Cardinal.class);
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
//------------------Gets--------------------------
|
||||
// ------------------Gets--------------------------
|
||||
|
||||
/**
|
||||
* Return one neighbour.
|
||||
*
|
||||
* @param car The Cardinal direction.
|
||||
* @return The GomokuCell at the direction.
|
||||
*/
|
||||
public GomokuCell getNeighbour(Cardinal car){
|
||||
public GomokuCell getNeighbour(Cardinal car) {
|
||||
return this.neighbour.get(car);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Return neighbours.
|
||||
*
|
||||
* @return The EnumMap of neighbours.
|
||||
*/
|
||||
public EnumMap<Cardinal, GomokuCell> getAllNeighbour(){
|
||||
public EnumMap<Cardinal, GomokuCell> getAllNeighbour() {
|
||||
return neighbour;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the number of same colored neighbours in all direction.
|
||||
* @return The Map of neighbours.
|
||||
*/
|
||||
public Map<Cardinal, Integer> getSameColorNeighbour(){
|
||||
* Return the number of same colored neighbours in all direction.
|
||||
*
|
||||
* @return The Map of neighbours.
|
||||
*/
|
||||
public Map<Cardinal, Integer> getSameColorNeighbour() {
|
||||
|
||||
Map<Cardinal, Integer> map = new HashMap<>();
|
||||
map.put(Cardinal.N, 0);
|
||||
map.put(Cardinal.W,0);
|
||||
map.put(Cardinal.W, 0);
|
||||
map.put(Cardinal.NW, 0);
|
||||
map.put(Cardinal.SW, 0);
|
||||
map.put(Cardinal.S, 0);
|
||||
@@ -60,87 +70,94 @@ public class GomokuCell{
|
||||
for (Map.Entry<Cardinal, Integer> entry : map.entrySet()) {
|
||||
|
||||
GomokuCell actualcell = this;
|
||||
while(this.getState() == actualcell.getNeighbour(entry.getKey()).getState())
|
||||
{
|
||||
entry.setValue(entry.getValue()+1);
|
||||
actualcell=actualcell.getNeighbour(entry.getKey());
|
||||
while (this.getState() == actualcell.getNeighbour(entry.getKey()).getState()) {
|
||||
entry.setValue(entry.getValue() + 1);
|
||||
actualcell = actualcell.getNeighbour(entry.getKey());
|
||||
}
|
||||
}
|
||||
return map;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Return the state.
|
||||
*
|
||||
* @return The state of the current cell with one Color.
|
||||
*/
|
||||
public Color getState(){
|
||||
public Color getState() {
|
||||
return this.state;
|
||||
}
|
||||
|
||||
//------------------Sets--------------------------
|
||||
|
||||
// ------------------Sets--------------------------
|
||||
|
||||
/**
|
||||
* Change state of the current cell.
|
||||
*
|
||||
* @param c The color of the token played.
|
||||
* @throws IllegalStateException If the cell is not playable.
|
||||
*/
|
||||
public void setState(Color c){
|
||||
public void setState(Color c) {
|
||||
this.state = c;
|
||||
}
|
||||
|
||||
|
||||
//------------------Booleans--------------------------
|
||||
// ------------------Booleans--------------------------
|
||||
|
||||
/**
|
||||
* This method returns if the current cell is empty
|
||||
*
|
||||
* @return True if is empty, False if is not.
|
||||
*/
|
||||
public boolean isEmpty(){
|
||||
public boolean isEmpty() {
|
||||
return this.state == Color.NIL;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method returns if the cell has already played.
|
||||
*
|
||||
* @return True if the cell is already played, False if is not.
|
||||
*/
|
||||
public boolean isPlayed(){
|
||||
public boolean isPlayed() {
|
||||
return !this.isEmpty();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Return if the cell is playable.
|
||||
* @return True if the current cell can be played with the condition of the gomoku.
|
||||
*
|
||||
* @return True if the current cell can be played with the condition of the
|
||||
* gomoku.
|
||||
*/
|
||||
public boolean isPlayable(){
|
||||
public boolean isPlayable() {
|
||||
if (this.state != Color.NIL)
|
||||
return false;
|
||||
for (Cardinal c : Cardinal.values()) {
|
||||
GomokuCell current = this.getNeighbour(c);
|
||||
if (current != null && current.isPlayed()) return true;
|
||||
if (current != null && current.isPlayed())
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//------------------Methods--------------------------
|
||||
// ------------------Methods--------------------------
|
||||
|
||||
/**
|
||||
* This method link the cell at the Cardinal position on the current cell.
|
||||
* @param car The Cardinal direction of the cell to link.
|
||||
*
|
||||
* @param car The Cardinal direction of the cell to link.
|
||||
* @param cell The GomokuCell to link.
|
||||
*/
|
||||
public void linkCell(Cardinal car, GomokuCell cell){
|
||||
public void linkCell(Cardinal car, GomokuCell cell) {
|
||||
this.neighbour.put(car, cell);
|
||||
}
|
||||
|
||||
|
||||
//------------------Statics--------------------------
|
||||
// ------------------Statics--------------------------
|
||||
|
||||
public static void link(GomokuCell c1, GomokuCell c2, Cardinal c1Toc2){
|
||||
if (c1 == null || c2 == null) return ;
|
||||
public static void link(GomokuCell c1, GomokuCell c2, Cardinal c1Toc2) {
|
||||
if (c1 == null || c2 == null)
|
||||
return;
|
||||
c1.linkCell(c1Toc2, c2);
|
||||
c2.linkCell(c1Toc2.inverse(), c1);
|
||||
}
|
||||
|
||||
//------------------Overides--------------------------
|
||||
// ------------------Overides--------------------------
|
||||
@Override
|
||||
public String toString() {
|
||||
switch (this.getState()) {
|
||||
|
||||
@@ -20,89 +20,86 @@ public class GomokuGame {
|
||||
private GomokuBoard board;
|
||||
|
||||
private GomokuRenderer renderer;
|
||||
private boolean playRenderer= true;
|
||||
private boolean playRenderer = true;
|
||||
|
||||
Color colorP1;
|
||||
int currentPlayerInt;
|
||||
|
||||
Coordinate cellCoor = null;
|
||||
GomokuGame(boolean renderer){
|
||||
|
||||
GomokuGame(boolean renderer) {
|
||||
this.playRenderer = renderer;
|
||||
}
|
||||
|
||||
public static void main(String[] args) {
|
||||
|
||||
int sizeX = 0;
|
||||
int sizeY = 0;
|
||||
int nbToken = 0;
|
||||
int nbJetonsAligne = 0;
|
||||
|
||||
int sizeX = 15;
|
||||
int sizeY = 15;
|
||||
int nbToken = 50;
|
||||
int nbJetonsAligne = 5;
|
||||
boolean renderer = false;
|
||||
String path_a_load = "";
|
||||
|
||||
|
||||
for (int i = 0; i < args.length; i++) {
|
||||
switch (args[i]) {
|
||||
case "--save":
|
||||
if (i + 1 < args.length) {
|
||||
path_a_load = args[++i];
|
||||
}
|
||||
break;
|
||||
|
||||
if (i + 1 < args.length) {
|
||||
path_a_load = args[++i];
|
||||
}
|
||||
break;
|
||||
|
||||
case "--size":
|
||||
if (i + 2 < args.length) {
|
||||
sizeX = Integer.parseInt(args[++i]);
|
||||
sizeY = Integer.parseInt(args[++i]);
|
||||
}
|
||||
break;
|
||||
|
||||
if (i + 2 < args.length) {
|
||||
sizeX = Integer.parseInt(args[++i]);
|
||||
sizeY = Integer.parseInt(args[++i]);
|
||||
}
|
||||
break;
|
||||
|
||||
case "--nbToken":
|
||||
if (i + 1 < args.length) {
|
||||
nbToken = Integer.parseInt(args[++i]);
|
||||
}
|
||||
break;
|
||||
|
||||
if (i + 1 < args.length) {
|
||||
nbToken = Integer.parseInt(args[++i]);
|
||||
}
|
||||
break;
|
||||
|
||||
case "--nbTokenToWin":
|
||||
if (i + 1 < args.length) {
|
||||
nbJetonsAligne = Integer.parseInt(args[++i]);
|
||||
}
|
||||
break;
|
||||
|
||||
if (i + 1 < args.length) {
|
||||
nbJetonsAligne = Integer.parseInt(args[++i]);
|
||||
}
|
||||
break;
|
||||
|
||||
case "--renderer":
|
||||
if (i + 1 < args.length) {
|
||||
String bool = args[++i];
|
||||
if(bool=="true"){
|
||||
if (i + 1 < args.length) {
|
||||
String bool = args[++i];
|
||||
if (bool == "true") {
|
||||
renderer = true;
|
||||
}
|
||||
else {
|
||||
renderer=false;
|
||||
} else {
|
||||
renderer = false;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
|
||||
default:
|
||||
System.out.println("Invalid option : " + args[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Test
|
||||
GomokuGame g = new GomokuGame(renderer);//metre true ou false si in veut l'affichage ou non
|
||||
if(path_a_load!="")
|
||||
{
|
||||
g.load(Path.of(path_a_load));
|
||||
}
|
||||
g.newGame(false, "Player 1", "Player 2", DEFAULT_TOKENS_COUNT);
|
||||
g.renderer = new ConsoleRenderer();
|
||||
g.renderer.init(g);
|
||||
g.board.expandBoard(Cardinal.SE);
|
||||
g.renderer.update();
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* This method init the game with these parameters.
|
||||
* @param bot If the player want to play with a bot it's true.
|
||||
* @param name1 Name of player one.
|
||||
* @param name2 Name of player two.
|
||||
GomokuGame g = new GomokuGame(false);// metre true ou fals si in veut l'affichage ou non
|
||||
g.board = new GomokuBoard(sizeX, sizeY);
|
||||
g.board.get(sizeX / 2, sizeY / 2).setState(Color.BLACK);
|
||||
g.player1 = new Human("un", Color.WHITE, nbToken);
|
||||
g.player2 = new GomokuAI("deux", Color.BLACK, nbToken - 1);
|
||||
System.out.println(g.board);
|
||||
// g.renderer.update();
|
||||
g.startGame();
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* This method init the game with these parameters.
|
||||
*
|
||||
* @param bot If the player want to play with a bot it's true.
|
||||
* @param name1 Name of player one.
|
||||
* @param name2 Name of player two.
|
||||
* @param tokens Number of tokens for each player.
|
||||
*/
|
||||
|
||||
@@ -123,7 +120,7 @@ public class GomokuGame {
|
||||
|
||||
this.board = new GomokuBoard(15, 15);
|
||||
this.colorP1 = colorPlayer1;
|
||||
currentPlayer = this.player1.color == Color.WHITE ? this.player1: this.player2;
|
||||
currentPlayer = this.player1.color == Color.WHITE ? this.player1 : this.player2;
|
||||
this.currentPlayerInt = this.player1.color == Color.WHITE ? 1 : 2;
|
||||
this.renderer = new SwingRenderer();
|
||||
|
||||
@@ -134,64 +131,68 @@ public class GomokuGame {
|
||||
*/
|
||||
public void startGame() {
|
||||
/*
|
||||
GomokuCell actualPlayedCell = play(player1);
|
||||
if( NB_CELL_PLAY <= board.countMax(board.countAlignedCells(actualPlayedCell)))
|
||||
{
|
||||
System.out.println("c'est gangée !");
|
||||
}
|
||||
*/
|
||||
while(this.player1.tokens > 0 || this.player2.tokens > 0){
|
||||
* GomokuCell actualPlayedCell = play(player1);
|
||||
* if( NB_CELL_PLAY <=
|
||||
* board.countMax(board.countAlignedCells(actualPlayedCell)))
|
||||
* {
|
||||
* System.out.println("c'est gangée !");
|
||||
* }
|
||||
*/
|
||||
this.currentPlayer = player1;
|
||||
while (this.player1.tokens > 0 || this.player2.tokens > 0) {
|
||||
GomokuCell currentPlay = null;
|
||||
while (currentPlay == null) {
|
||||
currentPlay = this.play(this.currentPlayer);
|
||||
}
|
||||
|
||||
if( NB_CELL_PLAY <= board.countMax(board.countAlignedCells(currentPlay)))
|
||||
{
|
||||
this.renderer.updateStatus("Le joueur " + this.currentPlayer + "a gagné !");
|
||||
System.out.println(board.countMax(board.countAlignedCells(currentPlay)));
|
||||
if (NB_CELL_PLAY <= board.countMax(board.countAlignedCells(currentPlay))) {
|
||||
// this.renderer.updateStatus("Le joueur " + this.currentPlayer + "a gagné !");
|
||||
return;
|
||||
}
|
||||
this.currentPlayer.tokens -= 1;
|
||||
this.currentPlayer = this.nextPlayer();
|
||||
System.out.println(this.board);
|
||||
}
|
||||
this.renderer.updateStatus("Match nul, il ne reste plus de jeton.");
|
||||
|
||||
// this.renderer.updateStatus("Match nul, il ne reste plus de jeton.");
|
||||
System.out.println("Match nul, il ne reste plus de jeton");
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* Place the token on the cell where the player play.
|
||||
* @param Player get player to play the cell.
|
||||
*/
|
||||
* Place the token on the cell where the player play.
|
||||
*
|
||||
* @param Player get player to play the cell.
|
||||
*/
|
||||
public GomokuCell play(Player player) {
|
||||
GomokuCell cellToPlay = null;
|
||||
if (this.playRenderer){ // If we play the game with the renderer.
|
||||
if (this.playRenderer) { // If we play the game with the renderer.
|
||||
while (this.cellCoor == null) {
|
||||
try{
|
||||
wait(16);
|
||||
}
|
||||
catch(InterruptedException e){
|
||||
try {
|
||||
wait(16);
|
||||
} catch (InterruptedException e) {
|
||||
this.save(null);
|
||||
System.out.println(e);
|
||||
}
|
||||
}
|
||||
cellToPlay= this.board.get(this.cellCoor.x, this.cellCoor.y);
|
||||
if (cellToPlay == null || !cellToPlay.isPlayable()) { // If the cell is not playable we return null to not play.
|
||||
cellToPlay = this.board.get(this.cellCoor);
|
||||
if (cellToPlay == null || !cellToPlay.isPlayable()) { // If the cell is not playable we return null to not
|
||||
// play.
|
||||
return null;
|
||||
}
|
||||
cellToPlay.setState(player.color);
|
||||
this.cellCoor = null;
|
||||
}
|
||||
else{
|
||||
cellToPlay = player.chooseMove(board);
|
||||
} else {
|
||||
cellToPlay = player.chooseMove(this.board);
|
||||
cellToPlay.setState(player.color);
|
||||
}
|
||||
return cellToPlay;
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This method save the game on a file.
|
||||
* This method save the game on a file.
|
||||
*
|
||||
* @param filename The file to save.
|
||||
* @return True if successful and false if not.
|
||||
*/
|
||||
@@ -217,8 +218,7 @@ public class GomokuGame {
|
||||
colorP1,
|
||||
currentPlayerInt,
|
||||
this.player1.tokens,
|
||||
this.player2.tokens
|
||||
));
|
||||
this.player2.tokens));
|
||||
|
||||
// Write the board
|
||||
for (int i = 0; i < this.getBoard().getHeight(); ++i) {
|
||||
@@ -254,7 +254,8 @@ public class GomokuGame {
|
||||
}
|
||||
|
||||
/**
|
||||
* This method load a game on the file.
|
||||
* This method load a game on the file.
|
||||
*
|
||||
* @param filename The file to load.
|
||||
* @return True if successful and False if not.
|
||||
*/
|
||||
@@ -341,11 +342,12 @@ public class GomokuGame {
|
||||
}
|
||||
|
||||
/**
|
||||
* This method return the next player to play.
|
||||
* This method return the next player to play.
|
||||
*
|
||||
* @return The next player.
|
||||
*/
|
||||
private Player nextPlayer(){
|
||||
if (this.currentPlayer == this.player1){
|
||||
private Player nextPlayer() {
|
||||
if (this.currentPlayer == this.player1) {
|
||||
return this.player2;
|
||||
}
|
||||
return player1;
|
||||
|
||||
@@ -34,6 +34,7 @@ public class Human extends Player {
|
||||
|
||||
int x = 0, y = 0;
|
||||
boolean pass = false;
|
||||
GomokuCell cell = null;
|
||||
|
||||
do {
|
||||
|
||||
@@ -61,7 +62,8 @@ public class Human extends Player {
|
||||
}
|
||||
} while (!pass);
|
||||
|
||||
pass = board.get(x, y).isPlayable();
|
||||
cell = board.get(y, x);
|
||||
pass = cell == null ? false : cell.isPlayable();
|
||||
if (!pass) {
|
||||
System.out.println("Cette case n'est pas jouable !");
|
||||
}
|
||||
@@ -69,6 +71,6 @@ public class Human extends Player {
|
||||
|
||||
System.out.println("Vous avez saisi : " + x + ", " + y);
|
||||
|
||||
return board.get(x, y);
|
||||
return cell;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user