Files
gomoku/src/GomokuCell.java

175 lines
4.6 KiB
Java

import java.util.EnumMap;
import java.util.HashMap;
import java.util.Map;
/**
* This class is cell of the board of the Gomoku game.
*/
public class GomokuCell {
/**
* Enumerate neighbor with key in Cardinal direction and key representing the
* cell in that direction.
*/
private EnumMap<Cardinal, GomokuCell> neighbour;
/**
* The state of the cell represented by the enumerate Color, Nil is empty, white
* and black for the color of a token
*/
private Color state;
// ------------------Constructors--------------------------
/**
* The constructor of the cell.
*
* @param state The state by default of the cell.
*/
public GomokuCell(Color state) {
this.neighbour = new EnumMap<>(Cardinal.class);
this.state = state;
}
// ------------------Gets--------------------------
/**
* Return one neighbour.
*
* @param car The Cardinal direction.
* @return The GomokuCell at the direction.
*/
public GomokuCell getNeighbour(Cardinal car) {
return this.neighbour.get(car);
}
/**
* Return neighbours.
*
* @return The EnumMap of neighbours.
*/
public EnumMap<Cardinal, GomokuCell> getAllNeighbour() {
return neighbour;
}
/**
* Return the number of same colored neighbours in all direction.
*
* @return The Map of neighbours.
*/
public Map<Cardinal, Integer> getSameColorNeighbour() {
Map<Cardinal, Integer> map = new HashMap<>();
map.put(Cardinal.N, 0);
map.put(Cardinal.W, 0);
map.put(Cardinal.NW, 0);
map.put(Cardinal.SW, 0);
map.put(Cardinal.S, 0);
map.put(Cardinal.SE, 0);
map.put(Cardinal.E, 0);
map.put(Cardinal.NE, 0);
for (Map.Entry<Cardinal, Integer> entry : map.entrySet()) {
GomokuCell actualcell = this;
while (this.getState() == actualcell.getNeighbour(entry.getKey()).getState()) {
entry.setValue(entry.getValue() + 1);
actualcell = actualcell.getNeighbour(entry.getKey());
}
}
return map;
}
/**
* Return the state.
*
* @return The state of the current cell with one Color.
*/
public Color getState() {
return this.state;
}
// ------------------Sets--------------------------
/**
* Change state of the current cell.
*
* @param c The color of the token played.
* @throws IllegalStateException If the cell is not playable.
*/
public void setState(Color c) {
this.state = c;
}
// ------------------Booleans--------------------------
/**
* This method returns if the current cell is empty
*
* @return True if is empty, False if is not.
*/
public boolean isEmpty() {
return this.state == Color.NIL;
}
/**
* This method returns if the cell has already played.
*
* @return True if the cell is already played, False if is not.
*/
public boolean isPlayed() {
return !this.isEmpty();
}
/**
* Return if the cell is playable.
*
* @return True if the current cell can be played with the condition of the
* gomoku.
*/
public boolean isPlayable() {
if (this.state != Color.NIL)
return false;
for (Cardinal c : Cardinal.values()) {
GomokuCell current = this.getNeighbour(c);
if (current != null && current.isPlayed())
return true;
}
return false;
}
// ------------------Methods--------------------------
/**
* This method link the cell at the Cardinal position on the current cell.
*
* @param car The Cardinal direction of the cell to link.
* @param cell The GomokuCell to link.
*/
public void linkCell(Cardinal car, GomokuCell cell) {
this.neighbour.put(car, cell);
}
// ------------------Statics--------------------------
public static void link(GomokuCell c1, GomokuCell c2, Cardinal c1Toc2) {
if (c1 == null || c2 == null)
return;
c1.linkCell(c1Toc2, c2);
c2.linkCell(c1Toc2.inverse(), c1);
}
// ------------------Overides--------------------------
@Override
public String toString() {
switch (this.getState()) {
case Color.NIL:
return ".";
case Color.BLACK:
return "\u274C";
case Color.WHITE:
return "\uD83D";
default:
throw new IllegalStateException("Unexpected value: " + this.getState());
}
}
}