144 lines
3.5 KiB
C
144 lines
3.5 KiB
C
/**
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* \file read.c
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* Ce fichier est le programe qui lit d'autre fichier, nottament les maps.
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*/
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#include "../include/function.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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/**
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* \brief La fonction permet de stocker la zone de jeu en fonction de la lecture d'un fichier.
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* \param name_file Le nom du fichier a ouvrir.
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* \param tab Le tableau 2D carre du plateau de jeu a remplir.
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* \param N La taille de tab.
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* \param player Les coordonnée du joueur que le programe vas trouvé.
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* \param nbr_targets Le nombre de points d'interer trouver.
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* \return Vect La fonction renvoie le tableau des coordonnée des points d'interer.
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*/
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vect *fileToTab2D (const char *name_file, char **tab,
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const unsigned N, vect *player, int *nbr_targets)
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{
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vect *targets = malloc (sizeof (vect));
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(*nbr_targets) = 0;
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FILE *file = fopen (name_file, "r");
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unsigned int x = 0, y = 0;
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while (!feof (file))
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{
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char current = fgetc (file);
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if (current == EOF)
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{
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break;
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}
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switch (current)
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{
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case '#':
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tab[x][y] = WALL;
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break;
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case 'C':
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tab[x][y] = BOX;
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break;
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case 'I':
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targets = realloc (targets, sizeof (vect) * (++nbr_targets[0]));
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targets[nbr_targets[0] - 1].x = x;
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targets[nbr_targets[0] - 1].y = y;
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tab[x][y] = TARGET;
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break;
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case 'P':
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player->x = x;
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player->y = y;
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tab[x][y] = PLAYER;
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break;
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case '\n':
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y = -1;
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++x;
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break;
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default:
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tab[x][y] = EMPTY;
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break;
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}
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++y;
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if (x > N || y > N)
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{
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perror ("Level out of range !");
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exit (-1);
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}
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}
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fclose (file);
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return targets;
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}
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/**
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* \brief La fonction permet de compter le nombre de maps custom dans le fichier des maps.
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* \param name_directory Le nom du dossier contenant les maps.
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* return Le nombre de maps custom.
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*/
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int countCustomMaps(char *name_directory)
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{
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int nbr = 0;
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char name_map[50] = "";
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sprintf(name_map, "%s/custom_%d.txt",name_directory ,nbr);
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FILE *file = fopen(name_map, "r");
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while (file != NULL)
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{
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nbr++;
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sprintf(name_map, "%s/custom_%d.txt",name_directory ,nbr);
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if(file != NULL) fclose(file);
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file = fopen(name_map, "r");
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}
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return nbr;
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}
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/**
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* \brief La fonction permet de creer la zone de jeu du menu en fonction
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* du nombre de maps custom.
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* \param name_directory Le nom du dossier contenant les maps.
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* \param size La taille de la zone de jeu.
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* \param pos_player La position du joueur dans le menu.
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*/
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char ** generatorMenu(char *name_directory, vect *size, vect *pos_player)
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{
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pos_player->x = 4;
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pos_player->y = 1;
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int nbr_custom = countCustomMaps(name_directory);
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size->x = 9;
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size->y = 5*(3+nbr_custom) +7;
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char **menu = creatArea2D(size->x,size->y);
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int i = 1;
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for (i = 1;i < size->y-1; ++i)
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{
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menu[4][i] = EMPTY;
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if (i == size->y-2)
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{
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menu[4][i] = BUTTON;
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}
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}
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int j,k ;
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for (j = 5; j < size->y-5; j+=5)
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{
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for (k = 1 ; k < 4; ++k)
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{
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if (k == 1)
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{
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menu[k][j] = BUTTON;
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}
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else
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{
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menu[k][j] = EMPTY;
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}
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}
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}
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menu[4][1] = PLAYER;
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return menu;
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}
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