Files
Sokoban/main.c

44 lines
1.1 KiB
C

#include "display.h"
#include "function.h"
#include "read.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_render.h>
#include <stdio.h>
#define SIZE_PLAY 19
#define SIZE_MENU 200;
int main ()
{
dis display_user;
display_user.size_menu = SIZE_MENU;
display_user.size_box = SIZE_PLAY;
display_user.size_window = getMaxSize (display_user);
initSDL (&display_user);
vect *playerPos = (vect *)malloc (sizeof (vect));
vect *targets;
int nbr_targets;
score playerScore;
char **tab2d = creatArea2D (SIZE_PLAY);
score score_user = {0, 0, 0,0};
targets
= fileToTab2D ("test.txt", tab2d, SIZE_PLAY, playerPos, &nbr_targets);
screenDisplayGameSDL (tab2d, &display_user);
screenDisplay (tab2d, SIZE_PLAY);
inGameLoop (tab2d, SIZE_PLAY, playerPos, targets, nbr_targets,
&display_user, &score_user);
SDL_DestroyWindow (display_user.window);
SDL_DestroyRenderer (display_user.renderer);
free2D (tab2d, SIZE_PLAY);
free (playerPos);
free (targets);
SDL_Quit ();
return 0;
}