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<a href="#func-members">Fonctions</a> </div>
<div class="headertitle"><div class="title">Référence du fichier function.c</div></div>
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<div class="textblock"><code>#include &quot;function.h&quot;</code><br />
<code>#include &quot;display.h&quot;</code><br />
<code>#include &lt;SDL2/SDL_events.h&gt;</code><br />
<code>#include &lt;SDL2/SDL_keycode.h&gt;</code><br />
<code>#include &lt;SDL2/SDL_render.h&gt;</code><br />
<code>#include &lt;SDL2/SDL_scancode.h&gt;</code><br />
<code>#include &lt;SDL2/SDL_timer.h&gt;</code><br />
<code>#include &lt;stdbool.h&gt;</code><br />
<code>#include &lt;stdio.h&gt;</code><br />
<code>#include &lt;stdlib.h&gt;</code><br />
<code>#include &lt;time.h&gt;</code><br />
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Graphe des dépendances par inclusion de function.c:</div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="func-members" name="func-members"></a>
Fonctions</h2></td></tr>
<tr class="memitem:af81182d12b72ee349a71d6685217b097" id="r_af81182d12b72ee349a71d6685217b097"><td class="memItemLeft" align="right" valign="top">char **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#af81182d12b72ee349a71d6685217b097">creatArea2D</a> (const unsigned int N)</td></tr>
<tr class="memdesc:af81182d12b72ee349a71d6685217b097"><td class="mdescLeft">&#160;</td><td class="mdescRight">Cette fonction permet de creer une liste 2D carre. <br /></td></tr>
<tr class="separator:af81182d12b72ee349a71d6685217b097"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af19c482f0f97b30cbb0253356ed1724b" id="r_af19c482f0f97b30cbb0253356ed1724b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#af19c482f0f97b30cbb0253356ed1724b">free2D</a> (char **tab, int N)</td></tr>
<tr class="memdesc:af19c482f0f97b30cbb0253356ed1724b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Cette fontion permet de liberer l'espace tu tableau 2D de char. <br /></td></tr>
<tr class="separator:af19c482f0f97b30cbb0253356ed1724b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a76df2bc0c692d3397837706a6852ac36" id="r_a76df2bc0c692d3397837706a6852ac36"><td class="memItemLeft" align="right" valign="top">char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a76df2bc0c692d3397837706a6852ac36">canIGoDirection</a> (char valueOfNCase, char valueOfNPlusOneCase)</td></tr>
<tr class="memdesc:a76df2bc0c692d3397837706a6852ac36"><td class="mdescLeft">&#160;</td><td class="mdescRight">La fontction permet de savoir si le joueur peut ce deplacer dans une direction. <br /></td></tr>
<tr class="separator:a76df2bc0c692d3397837706a6852ac36"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac93ca31d854d91eedf3babda7511407d" id="r_ac93ca31d854d91eedf3babda7511407d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ac93ca31d854d91eedf3babda7511407d">move</a> (char **tab, <a class="el" href="structVecteur.html">vect</a> *playerPos, <a class="el" href="structVecteur.html">vect</a> direction, <a class="el" href="structScore.html">score</a> *score_user)</td></tr>
<tr class="memdesc:ac93ca31d854d91eedf3babda7511407d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Cette fonction effectue les deplacements du joueur et des boites en fonction de la situation. <br /></td></tr>
<tr class="separator:ac93ca31d854d91eedf3babda7511407d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2387ddb7cde4f9d45198b0c131a60878" id="r_a2387ddb7cde4f9d45198b0c131a60878"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a2387ddb7cde4f9d45198b0c131a60878">inGameLoop</a> (char **tab2d, int N, <a class="el" href="structVecteur.html">vect</a> *playerPos, <a class="el" href="structVecteur.html">vect</a> *targets, int nbr_targets, <a class="el" href="structessential__sdl.html">dis</a> *display_user, <a class="el" href="structScore.html">score</a> *score_user)</td></tr>
<tr class="memdesc:a2387ddb7cde4f9d45198b0c131a60878"><td class="mdescLeft">&#160;</td><td class="mdescRight">La fonction permet de faire la boucle de jeu. <br /></td></tr>
<tr class="separator:a2387ddb7cde4f9d45198b0c131a60878"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a618903fbb7302d98ef0f3e2e6b35b99a" id="r_a618903fbb7302d98ef0f3e2e6b35b99a"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a618903fbb7302d98ef0f3e2e6b35b99a">isWin</a> (char **tab2d, <a class="el" href="structVecteur.html">vect</a> *targets, int nbr_targets)</td></tr>
<tr class="memdesc:a618903fbb7302d98ef0f3e2e6b35b99a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Cette fonction verrifie si la partie est gagnante. <br /></td></tr>
<tr class="separator:a618903fbb7302d98ef0f3e2e6b35b99a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac155bb183b0c26d19758d8d065baf14f" id="r_ac155bb183b0c26d19758d8d065baf14f"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ac155bb183b0c26d19758d8d065baf14f">islose</a> (char **tab2d, const int N)</td></tr>
<tr class="memdesc:ac155bb183b0c26d19758d8d065baf14f"><td class="mdescLeft">&#160;</td><td class="mdescRight">La fonction renvois si la partie est perdante. <br /></td></tr>
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<tr class="memitem:a5b10e69716d92eadf2ed0b3942cb9d4d" id="r_a5b10e69716d92eadf2ed0b3942cb9d4d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structVecteur.html">vect</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a5b10e69716d92eadf2ed0b3942cb9d4d">plusVect</a> (<a class="el" href="structVecteur.html">vect</a> one, <a class="el" href="structVecteur.html">vect</a> two)</td></tr>
<tr class="memdesc:a5b10e69716d92eadf2ed0b3942cb9d4d"><td class="mdescLeft">&#160;</td><td class="mdescRight">La fonction fait une addition de vecteur, (x1+x2, y1+y2). <br /></td></tr>
<tr class="separator:a5b10e69716d92eadf2ed0b3942cb9d4d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a74650c59d33ff53d62ca3a3f8f56a68c" id="r_a74650c59d33ff53d62ca3a3f8f56a68c"><td class="memItemLeft" align="right" valign="top"><a id="a74650c59d33ff53d62ca3a3f8f56a68c" name="a74650c59d33ff53d62ca3a3f8f56a68c"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><b>lengthVect</b> (<a class="el" href="structVecteur.html">vect</a> vector)</td></tr>
<tr class="memdesc:a74650c59d33ff53d62ca3a3f8f56a68c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Renvois la longeur Manhattan. <br /></td></tr>
<tr class="separator:a74650c59d33ff53d62ca3a3f8f56a68c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac51249b2f7941ca06e6a614e071dd444" id="r_ac51249b2f7941ca06e6a614e071dd444"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ac51249b2f7941ca06e6a614e071dd444">blockBox</a> (char **tab2d, <a class="el" href="structVecteur.html">vect</a> box_coor)</td></tr>
<tr class="memdesc:ac51249b2f7941ca06e6a614e071dd444"><td class="mdescLeft">&#160;</td><td class="mdescRight">La fonction permet de savoir si une boite est dans une situation ou le joueur ne poura pas la debloqué. <br /></td></tr>
<tr class="separator:ac51249b2f7941ca06e6a614e071dd444"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a51c9ba7a24383f1b20dcedfcb570aab5" id="r_a51c9ba7a24383f1b20dcedfcb570aab5"><td class="memItemLeft" align="right" valign="top">char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a51c9ba7a24383f1b20dcedfcb570aab5">timeToText</a> (time_t time)</td></tr>
<tr class="memdesc:a51c9ba7a24383f1b20dcedfcb570aab5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Cette fonction renvois transforme le forma time en texte. (min:sec) <br /></td></tr>
<tr class="separator:a51c9ba7a24383f1b20dcedfcb570aab5"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Description détaillée</h2>
<div class="textblock"><p>Ce fichier contient toute les fonction utile pour le jeu. Sauf pour l'affichage. </p>
</div><h2 class="groupheader">Documentation des fonctions</h2>
<a id="ac51249b2f7941ca06e6a614e071dd444" name="ac51249b2f7941ca06e6a614e071dd444"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac51249b2f7941ca06e6a614e071dd444">&#9670;&#160;</a></span>blockBox()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">bool blockBox </td>
<td>(</td>
<td class="paramtype">char **</td> <td class="paramname"><span class="paramname"><em>tab2d</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype"><a class="el" href="structVecteur.html">vect</a></td> <td class="paramname"><span class="paramname"><em>box_coor</em></span>&#160;)</td>
</tr>
</table>
</div><div class="memdoc">
<p>La fonction permet de savoir si une boite est dans une situation ou le joueur ne poura pas la debloqué. </p>
<dl class="params"><dt>Paramètres</dt><dd>
<table class="params">
<tr><td class="paramname">tab2d</td><td>Le tableau 2D carre du plateau de jeu. </td></tr>
<tr><td class="paramname">box_coor</td><td>Les corrdonnée de la boite que la fonction test. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Renvoie</dt><dd>True si la la boite est bloquer, sinon false. </dd></dl>
</div>
</div>
<a id="a76df2bc0c692d3397837706a6852ac36" name="a76df2bc0c692d3397837706a6852ac36"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a76df2bc0c692d3397837706a6852ac36">&#9670;&#160;</a></span>canIGoDirection()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">char canIGoDirection </td>
<td>(</td>
<td class="paramtype">char</td> <td class="paramname"><span class="paramname"><em>valueOfNCase</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">char</td> <td class="paramname"><span class="paramname"><em>valueOfNPlusOneCase</em></span>&#160;)</td>
</tr>
</table>
</div><div class="memdoc">
<p>La fontction permet de savoir si le joueur peut ce deplacer dans une direction. </p>
<dl class="params"><dt>Paramètres</dt><dd>
<table class="params">
<tr><td class="paramname">valueOfNCase</td><td>La valeur de la case dans la direction que le joueur veut aller. </td></tr>
<tr><td class="paramname">valueOfNPlusOneCase</td><td>La valeur de la case dans la direction que le joueur veut aller mais une fois de plus. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Renvoie</dt><dd>0 Si c'est un mur devant le joueur, 1 si c'est vide devant le joueur, 2 si c'est une boite mais qu'on peux la pousser ,3 si le joueur pousse une boite sur un point d'interer, 4 si le joueur bouge sur un point d'interer, 5 si le joueur peux pousser une boite mais le joueur se place sur un point d'interer et 6 si le joeuur pousse une boite sur un point d'interer et que le joueu est aussi sur un point d'interer. </dd></dl>
</div>
</div>
<a id="af81182d12b72ee349a71d6685217b097" name="af81182d12b72ee349a71d6685217b097"></a>
<h2 class="memtitle"><span class="permalink"><a href="#af81182d12b72ee349a71d6685217b097">&#9670;&#160;</a></span>creatArea2D()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">char ** creatArea2D </td>
<td>(</td>
<td class="paramtype">const unsigned int</td> <td class="paramname"><span class="paramname"><em>N</em></span></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Cette fonction permet de creer une liste 2D carre. </p>
<dl class="params"><dt>Paramètres</dt><dd>
<table class="params">
<tr><td class="paramname">N</td><td>La valeur N est le nombre d'élément dans le tableau. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Renvoie</dt><dd>Le pointeur du tableau 2D carre de char (1 octet). </dd></dl>
</div>
</div>
<a id="af19c482f0f97b30cbb0253356ed1724b" name="af19c482f0f97b30cbb0253356ed1724b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#af19c482f0f97b30cbb0253356ed1724b">&#9670;&#160;</a></span>free2D()</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">void free2D </td>
<td>(</td>
<td class="paramtype">char **</td> <td class="paramname"><span class="paramname"><em>tab</em></span>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>N</em></span>&#160;)</td>
</tr>
</table>
</div><div class="memdoc">
<p>Cette fontion permet de liberer l'espace tu tableau 2D de char. </p>
<dl class="params"><dt>Paramètres</dt><dd>
<table class="params">
<tr><td class="paramname">tab</td><td>Le tableau 2D. </td></tr>
<tr><td class="paramname">N</td><td>Le nombre d'éléments. </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Renvoie</dt><dd>Void. </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#a2387ddb7cde4f9d45198b0c131a60878">&#9670;&#160;</a></span>inGameLoop()</h2>
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<td class="memname">void inGameLoop </td>
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<td class="paramtype">char **</td> <td class="paramname"><span class="paramname"><em>tab2d</em></span>, </td>
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<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>N</em></span>, </td>
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<td class="paramtype"><a class="el" href="structVecteur.html">vect</a> *</td> <td class="paramname"><span class="paramname"><em>playerPos</em></span>, </td>
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<td class="paramtype"><a class="el" href="structVecteur.html">vect</a> *</td> <td class="paramname"><span class="paramname"><em>targets</em></span>, </td>
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<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>nbr_targets</em></span>, </td>
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<td class="paramtype"><a class="el" href="structessential__sdl.html">dis</a> *</td> <td class="paramname"><span class="paramname"><em>display_user</em></span>, </td>
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<td class="paramtype"><a class="el" href="structScore.html">score</a> *</td> <td class="paramname"><span class="paramname"><em>score_user</em></span>&#160;)</td>
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<p>La fonction permet de faire la boucle de jeu. </p>
<dl class="params"><dt>Paramètres</dt><dd>
<table class="params">
<tr><td class="paramname">tab2d</td><td>Le tableau 2d carre. </td></tr>
<tr><td class="paramname">N</td><td>LE nombre d'element de tab2d. </td></tr>
<tr><td class="paramname">playerPos</td><td>La position de depart du joueur. </td></tr>
<tr><td class="paramname">targets</td><td>Le tableau de toutes les positions des points d'interer de la maps. </td></tr>
<tr><td class="paramname">int</td><td>nbr_targets Le nombre de point d'interer. </td></tr>
<tr><td class="paramname">display_user</td><td>Tout les information SDL pour afficher le jeu. </td></tr>
<tr><td class="paramname">score_user</td><td>Toute les données nécessaire pour calculer le score fini du joueur. </td></tr>
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<dl class="section return"><dt>Renvoie</dt><dd>Void </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#ac155bb183b0c26d19758d8d065baf14f">&#9670;&#160;</a></span>islose()</h2>
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<td class="memname">bool islose </td>
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<td class="paramtype">char **</td> <td class="paramname"><span class="paramname"><em>tab2d</em></span>, </td>
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<p>La fonction renvois si la partie est perdante. </p>
<dl class="params"><dt>Paramètres</dt><dd>
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<tr><td class="paramname">tab2d</td><td>Le tableau 2d carre du plateau de jeu. </td></tr>
<tr><td class="paramname">N</td><td>Le nombre d'éléments dans le tab2d. </td></tr>
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<dl class="section return"><dt>Renvoie</dt><dd>True si c'est perdu, false si c'est pas perdu a cette instant. </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#a618903fbb7302d98ef0f3e2e6b35b99a">&#9670;&#160;</a></span>isWin()</h2>
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<td class="memname">bool isWin </td>
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<td class="paramtype">char **</td> <td class="paramname"><span class="paramname"><em>tab2d</em></span>, </td>
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<td class="paramtype"><a class="el" href="structVecteur.html">vect</a> *</td> <td class="paramname"><span class="paramname"><em>targets</em></span>, </td>
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<td class="paramtype">int</td> <td class="paramname"><span class="paramname"><em>nbr_targets</em></span>&#160;)</td>
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<p>Cette fonction verrifie si la partie est gagnante. </p>
<dl class="params"><dt>Paramètres</dt><dd>
<table class="params">
<tr><td class="paramname">tab2d</td><td>Le tableau 2D du jeu. </td></tr>
<tr><td class="paramname">targets</td><td>Le tableau de toute les positions des points d'interer. </td></tr>
<tr><td class="paramname">nbr_targets</td><td>Le nombre de points d'interer. </td></tr>
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<dl class="section return"><dt>Renvoie</dt><dd>True si le joueur a remplis tout les points d'interer, false si ce n'est pas le cas . </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#ac93ca31d854d91eedf3babda7511407d">&#9670;&#160;</a></span>move()</h2>
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<td class="memname">void move </td>
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<td class="paramtype">char **</td> <td class="paramname"><span class="paramname"><em>tab</em></span>, </td>
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<td class="paramtype"><a class="el" href="structVecteur.html">vect</a> *</td> <td class="paramname"><span class="paramname"><em>playerPos</em></span>, </td>
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<td class="paramtype"><a class="el" href="structVecteur.html">vect</a></td> <td class="paramname"><span class="paramname"><em>direction</em></span>, </td>
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<td class="paramtype"><a class="el" href="structScore.html">score</a> *</td> <td class="paramname"><span class="paramname"><em>score_user</em></span>&#160;)</td>
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<p>Cette fonction effectue les deplacements du joueur et des boites en fonction de la situation. </p>
<dl class="params"><dt>Paramètres</dt><dd>
<table class="params">
<tr><td class="paramname">tab</td><td>Le tableau 2D du plateau de jeu. </td></tr>
<tr><td class="paramname">playerpos</td><td>La position actuel du joueur. </td></tr>
<tr><td class="paramname">direction</td><td>La direction que le joueur veut effectuer. </td></tr>
<tr><td class="paramname">score_user</td><td>Toutes les données nécessaire pour calculer le score fini du joueur. </td></tr>
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</dd>
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<dl class="section return"><dt>Renvoie</dt><dd>Void </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#a5b10e69716d92eadf2ed0b3942cb9d4d">&#9670;&#160;</a></span>plusVect()</h2>
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<td class="memname"><a class="el" href="structVecteur.html">vect</a> plusVect </td>
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<td class="paramtype"><a class="el" href="structVecteur.html">vect</a></td> <td class="paramname"><span class="paramname"><em>two</em></span>&#160;)</td>
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<p>La fonction fait une addition de vecteur, (x1+x2, y1+y2). </p>
<dl class="params"><dt>Paramètres</dt><dd>
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<tr><td class="paramname">one</td><td>Premier vecteur. </td></tr>
<tr><td class="paramname">two</td><td>Deuzieme vecteur. </td></tr>
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<dl class="section return"><dt>Renvoie</dt><dd>vect Un vecteur de l'addition de one et two. </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#a51c9ba7a24383f1b20dcedfcb570aab5">&#9670;&#160;</a></span>timeToText()</h2>
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<td class="memname">char * timeToText </td>
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<td class="paramtype">time_t</td> <td class="paramname"><span class="paramname"><em>time</em></span></td><td>)</td>
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<p>Cette fonction renvois transforme le forma time en texte. (min:sec) </p>
<dl class="params"><dt>Paramètres</dt><dd>
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<tr><td class="paramname">time</td><td>Le temps qu'on veux convertire. </td></tr>
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<dl class="section return"><dt>Renvoie</dt><dd>char Le string du texte. </dd></dl>
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