53 lines
1.1 KiB
C
53 lines
1.1 KiB
C
#ifndef FONCTION_H
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#define FONCTION_H
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_video.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <time.h>
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#include <SDL2/SDL.h>
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#define EMPTY 0
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#define WALL 1
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#define BOX 2
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#define TARGET 3
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#define BOX_ON_TARGET 4
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#define PLAYER 5
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#define PLAYER_ON_TARGET 6
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typedef struct Vecteur
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{
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int x;
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int y;
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} vect;
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typedef struct Score
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{
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time_t before;
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time_t after;
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unsigned int move_player;
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unsigned int move_box;
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} score;
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typedef struct essential_sdl
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{
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SDL_Window *window ;
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SDL_Renderer *renderer;
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unsigned int size_window;
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unsigned int size_box;
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}dis;
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unsigned short int **creatArea2D (const unsigned int N);
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void free2D (unsigned short int **tab, int N);
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void screenDisplay (unsigned short int **tab, int size);
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bool isWin (unsigned short int **tab2d, vect *targets, int nbr_targets);
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bool islose (unsigned short int **tab2d, const int N);
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bool blockBox (unsigned short int **tab2d, vect box_coor);
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vect plusVect (vect one, vect two);
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void
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inGameLoop (unsigned short int **tab2d, int N, vect *playerPos, vect *targets,
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int nbr_targets, dis *display_user);
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#endif // FONCTION_H
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