122 lines
3.0 KiB
C
122 lines
3.0 KiB
C
#include "display.h"
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#include "function.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_mutex.h>
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#include <SDL2/SDL_rect.h>
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_surface.h>
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#include <stdio.h>
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void
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screenDisplay (unsigned short int **tab, int size)
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{
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// puts("0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 ");
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char element[7] = { ' ', '#', 'S', '.', '*', '@', '+' };
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for (int i = 0; i < size; ++i)
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{
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for (int j = 0; j < size; ++j)
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{
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printf ("%c ", element[tab[i][j]]);
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}
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puts ("");
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}
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}
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void
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screenDisplaySDL (unsigned short int **tab, dis *display_user)
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{
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int size = display_user->size_window / display_user->size_box;
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int i, j;
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for (i = 0; i < display_user->size_box; ++i)
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{
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for (j = 0; j < display_user->size_box; ++j)
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{
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SDL_Surface *img;
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SDL_Texture *texture;
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vect pos = { i*size, j *size};
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switch(tab[j][i])
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{
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case EMPTY:
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img = IMG_Load("empty.png") ;
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break;
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case WALL:
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img = IMG_Load("wall.png") ;
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break;
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case PLAYER:
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img = IMG_Load("player.png");
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break;
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case TARGET:
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img = IMG_Load("target.png") ;
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break;
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case BOX:
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img = IMG_Load("box.png");
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break;
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case BOX_ON_TARGET:
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img = IMG_Load("box_on_target.png") ;
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break;
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case PLAYER_ON_TARGET:
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img = IMG_Load("player_on_target.png");
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break;
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}
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texture = SDL_CreateTextureFromSurface(display_user->renderer, img);
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displayImage (display_user->renderer, texture, pos, size);
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SDL_FreeSurface(img);
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SDL_DestroyTexture(texture);
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}
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}
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SDL_RenderPresent(display_user->renderer);
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}
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int
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getMaxSize ()
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{
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SDL_Init (SDL_INIT_VIDEO); // init if error
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SDL_DisplayMode display;
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SDL_GetCurrentDisplayMode (0, &display); // get dim display user
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int result = 0;
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if (display.w <= display.h)
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{
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result = display.w;
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}
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else
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{
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result = display.h;
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}
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SDL_Quit();
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return (result - 50); // margin
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}
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void
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initSDL (dis *display_user)
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{
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SDL_Init (SDL_INIT_VIDEO);
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display_user->window = SDL_CreateWindow ("Sokoman", SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, display_user->size_window, display_user->size_window,
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SDL_WINDOW_SHOWN);
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if (!display_user->window)
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{
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SDL_Quit ();
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perror ("Window null");
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exit (-1);
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}
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display_user->renderer = SDL_CreateRenderer (display_user->window, -1, SDL_RENDERER_SOFTWARE);
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if (!display_user->renderer)
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{
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SDL_Quit ();
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perror ("Renderer null");
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exit (-1);
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}
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}
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void
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displayImage (SDL_Renderer *renderer, SDL_Texture *texture, vect pos, int size)
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{
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SDL_Rect rect = { pos.x, pos.y, size, size };
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SDL_RenderCopy (renderer, texture, NULL, &rect);
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}
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