27 lines
439 B
C
27 lines
439 B
C
#ifndef FONCTION_H
|
|
#define FONCTION_H
|
|
|
|
#include <stdlib.h>
|
|
|
|
#define EMPTY 0
|
|
#define WALL 1
|
|
#define BOX 2
|
|
#define TARGET 3
|
|
#define BOX_ON_TARGET 4
|
|
#define PLAYER 5
|
|
#define PLAYER_ON_TARGET 6
|
|
typedef struct Vecteur
|
|
{
|
|
int x;
|
|
int y;
|
|
} vect;
|
|
|
|
|
|
unsigned short int **creatArea2D(const unsigned int N);
|
|
void screenDisplay( unsigned short int **tab,int size);
|
|
void inGameLoop(unsigned short int **tab2d,vect *playerPos );
|
|
#endif // FONCTION_H
|
|
|
|
|
|
|