test pour menu
This commit is contained in:
@@ -25,7 +25,7 @@
|
||||
void screenDisplay (char **tab, int x ,int y )
|
||||
{
|
||||
// puts("0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 ");
|
||||
char element[7] = { '#', '_', 'S', '.', '*', '@', '+' };
|
||||
char element[9] = { '#', '_', 'S', '.', '*', '@', '+' , 'o', 'O'};
|
||||
for (int i = 0; i < x; ++i)
|
||||
{
|
||||
for (int j = 0; j < y; ++j)
|
||||
@@ -41,23 +41,41 @@ void screenDisplay (char **tab, int x ,int y )
|
||||
* \param tab Le tableau 2d de la zone de jeu.
|
||||
* \param display_user La structure qui possede tous ce qu'il faut pour
|
||||
* l'affichage SDL
|
||||
* \param player_pos la position du joueur
|
||||
* \param fov Le fov de la vision du joueur, -1 si desactiver.
|
||||
* \return Void
|
||||
*/
|
||||
void screenDisplayGameSDL (char **tab, dis *display_user)
|
||||
void screenDisplayGameSDL (char **tab, dis *display_user, vect *player_pos, int fov)
|
||||
{
|
||||
unsigned int display_game
|
||||
= display_user->size_window - display_user->size_menu;
|
||||
int size = display_game / display_user->size_box;
|
||||
unsigned int marge = display_user->size_menu / 2;
|
||||
unsigned int i, j;
|
||||
unsigned int i, j, x = 0, y = 0;
|
||||
int start_i = 0, start_j = 0;
|
||||
unsigned int limit_i = display_user->size_box, limit_j = display_user->size_box;
|
||||
if (fov >= 0 )
|
||||
{
|
||||
start_i = player_pos->y - fov+1;
|
||||
if(start_i < 0) start_i = 0;
|
||||
start_j = player_pos->x - fov +1 ;
|
||||
if(start_j < 0) start_j = 0;
|
||||
limit_i = player_pos->y + fov;
|
||||
if(limit_i > display_user->size_box) limit_i = display_user->size_box;
|
||||
limit_j = player_pos->x + fov;
|
||||
if(limit_j > display_user->size_box) limit_j = display_user->size_box;
|
||||
size = display_game / (fov*2 - 1);
|
||||
}
|
||||
|
||||
|
||||
|
||||
SDL_Surface *img;
|
||||
SDL_Texture *texture;
|
||||
for (i = 0; i < display_user->size_box; ++i)
|
||||
for (i = start_i; i < limit_i; ++i)
|
||||
{
|
||||
for (j = 0; j < display_user->size_box; ++j)
|
||||
for (j = start_j; j < limit_j; ++j)
|
||||
{
|
||||
vect pos = { i * size + marge, j * size };
|
||||
vect pos = { x * size + marge, y * size};
|
||||
switch (tab[j][i])
|
||||
{
|
||||
case EMPTY:
|
||||
@@ -87,7 +105,10 @@ void screenDisplayGameSDL (char **tab, dis *display_user)
|
||||
displayImage (display_user->renderer, texture, pos, size);
|
||||
SDL_FreeSurface (img);
|
||||
SDL_DestroyTexture (texture);
|
||||
y++;
|
||||
}
|
||||
y = 0;
|
||||
x++;
|
||||
}
|
||||
|
||||
SDL_RenderPresent (display_user->renderer);
|
||||
|
||||
@@ -305,7 +305,7 @@ void inGameLoop (char **tab2d, int N, vect *playerPos, vect *targets,
|
||||
}
|
||||
move (tab2d, playerPos, direction, score_user);
|
||||
|
||||
screenDisplayGameSDL (tab2d, display_user);
|
||||
screenDisplayGameSDL (tab2d, display_user, playerPos, -1);
|
||||
char nbr_p[20];
|
||||
snprintf (nbr_p, 20, "MP : %d", score_user->move_player);
|
||||
char nbr_b[20];
|
||||
@@ -326,7 +326,6 @@ void inGameLoop (char **tab2d, int N, vect *playerPos, vect *targets,
|
||||
finish = true;
|
||||
}
|
||||
}
|
||||
SDL_PollEvent (&event);
|
||||
}
|
||||
current_time = time (NULL);
|
||||
if (current_time > delay)
|
||||
@@ -341,6 +340,7 @@ void inGameLoop (char **tab2d, int N, vect *playerPos, vect *targets,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* \brief Cette fonction verrifie si la partie est gagnante.
|
||||
* \param tab2d Le tableau 2D du jeu.
|
||||
|
||||
@@ -10,9 +10,10 @@
|
||||
#include <SDL2/SDL_image.h>
|
||||
#include <SDL2/SDL_render.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#define SIZE_PLAY 19
|
||||
#define SIZE_MENU 200;
|
||||
#define SIZE_PLAY 20
|
||||
#define SIZE_MENU 200
|
||||
|
||||
int main ()
|
||||
{
|
||||
@@ -31,15 +32,17 @@ int main ()
|
||||
score score_user = {0, 0, 0,0};
|
||||
|
||||
int x,y;
|
||||
char**menu = generatorMenu("maps", &x, &y);
|
||||
vect *pos = malloc(sizeof(vect));
|
||||
char**menu = generatorMenu("maps", &x, &y, pos);
|
||||
screenDisplay(menu, x, y);
|
||||
|
||||
|
||||
targets
|
||||
= fileToTab2D ("maps/original_1.txt", tab2d, SIZE_PLAY, playerPos, &nbr_targets);
|
||||
screenDisplayGameSDL (tab2d, &display_user);
|
||||
screenDisplayGameSDL (tab2d, &display_user, NULL, -1);
|
||||
inGameLoop (tab2d, SIZE_PLAY, playerPos, targets, nbr_targets,
|
||||
&display_user, &score_user);
|
||||
|
||||
|
||||
//screenDisplay(tab2d, SIZE_PLAY, SIZE_PLAY);
|
||||
SDL_DestroyWindow (display_user.window);
|
||||
SDL_DestroyRenderer (display_user.renderer);
|
||||
|
||||
@@ -88,26 +88,40 @@ int countCustomMaps(char *name_directory)
|
||||
}
|
||||
|
||||
|
||||
char ** generatorMenu(char *name_directory, int *x, int *y)
|
||||
char ** generatorMenu(char *name_directory, int *x, int *y, vect *pos_player)
|
||||
{
|
||||
pos_player->x = 4;
|
||||
pos_player->y = 1;
|
||||
int nbr_custom = countCustomMaps("maps");
|
||||
(*x) = 7;
|
||||
(*y)= 5*(3+nbr_custom) +2;
|
||||
(*y)= 5*(3+nbr_custom) +7;
|
||||
char **menu = creatArea2D(*x,*y);
|
||||
int i = 1;
|
||||
for (i = 1;i < *y-1; ++i)
|
||||
{
|
||||
menu[4][i] = EMPTY;
|
||||
if (i == *y-2)
|
||||
{
|
||||
menu[4][i] = BUTTON;
|
||||
}
|
||||
}
|
||||
|
||||
int j,k ;
|
||||
|
||||
for (j = 5; j < *y; j+=5)
|
||||
for (j = 5; j < *y-5; j+=5)
|
||||
{
|
||||
|
||||
for (k = 1 ; k < 4; ++k)
|
||||
{
|
||||
menu[k][j] = EMPTY;
|
||||
if (k == 1)
|
||||
{
|
||||
menu[k][j] = BUTTON;
|
||||
}
|
||||
else
|
||||
{
|
||||
menu[k][j] = EMPTY;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
return menu;
|
||||
|
||||
Reference in New Issue
Block a user