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Sokoban/script/main.c
2024-12-24 15:51:26 +01:00

55 lines
1.4 KiB
C

/**
* \file main.c
*
* Le main permet de stocker et de lancer les fonctions permetant de lancer le jeu.
*/
#include "../include/display.h"
#include "../include/function.h"
#include "../include/read.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_render.h>
#include <stdio.h>
#include <string.h>
#define SIZE_PLAY 20
#define SIZE_MENU 200
int main ()
{
dis display_user;
display_user.size_menu = SIZE_MENU;
display_user.size_box = SIZE_PLAY;
display_user.size_window = getMaxSize (display_user);
initSDL (&display_user);
vect *playerPos = (vect *)malloc (sizeof (vect));
vect *targets;
int nbr_targets;
score playerScore;
char **tab2d = creatArea2D (SIZE_PLAY, SIZE_PLAY);
score score_user = {0, 0, 0,0};
int x,y;
vect *pos = malloc(sizeof(vect));
char**menu = generatorMenu("maps", &x, &y, pos);
screenDisplay(menu, x, y);
targets
= fileToTab2D ("maps/original_1.txt", tab2d, SIZE_PLAY, playerPos, &nbr_targets);
screenDisplayGameSDL (tab2d, &display_user, NULL, -1);
inGameLoop (tab2d, SIZE_PLAY, playerPos, targets, nbr_targets,
&display_user, &score_user);
//screenDisplay(tab2d, SIZE_PLAY, SIZE_PLAY);
SDL_DestroyWindow (display_user.window);
SDL_DestroyRenderer (display_user.renderer);
free2D (tab2d, SIZE_PLAY);
free (playerPos);
free (targets);
SDL_Quit ();
return 0;
}