display SDL
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31
main.c
31
main.c
@@ -1,29 +1,50 @@
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#include "display.h"
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#include "function.h"
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#include "read.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_render.h>
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#include <stdio.h>
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#include <time.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#define SIZE_PLAY 24
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#define SIZE_PLAY 30
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int
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main ()
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{
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dis display_user;
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display_user.size_window = getMaxSize();
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display_user.size_box = SIZE_PLAY;
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initSDL(&display_user);
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vect *playerPos = (vect *)malloc (sizeof (vect));
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vect *targets;
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int nbr_targets;
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score playerScore;
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playerScore.before = time (NULL);
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unsigned short int **tab2d = creatArea2D (SIZE_PLAY);
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targets
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= fileToTab2D ("test.txt", tab2d, SIZE_PLAY, playerPos, &nbr_targets);
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playerScore.before = time (NULL);
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targets = fileToTab2D ("test.txt", tab2d, SIZE_PLAY, playerPos, &nbr_targets);
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screenDisplaySDL(tab2d, &display_user);
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screenDisplay (tab2d, SIZE_PLAY);
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inGameLoop (tab2d, SIZE_PLAY, playerPos, targets, nbr_targets);
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inGameLoop (tab2d, SIZE_PLAY, playerPos, targets, nbr_targets, &display_user);
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playerScore.after = time (NULL);
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printf ("%ld\n", playerScore.after - playerScore.before);
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SDL_DestroyWindow(display_user.window);
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SDL_DestroyRenderer(display_user.renderer);
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free2D (tab2d, SIZE_PLAY);
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free (playerPos);
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free (targets);
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SDL_Quit();
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return 0;
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}
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