Files
Sokoban/main.c
2024-12-14 13:05:38 +01:00

51 lines
1.1 KiB
C

#include "display.h"
#include "function.h"
#include "read.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_render.h>
#include <stdio.h>
#include <time.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#define SIZE_PLAY 30
int
main ()
{
dis display_user;
display_user.size_window = getMaxSize();
display_user.size_box = SIZE_PLAY;
initSDL(&display_user);
vect *playerPos = (vect *)malloc (sizeof (vect));
vect *targets;
int nbr_targets;
score playerScore;
unsigned short int **tab2d = creatArea2D (SIZE_PLAY);
playerScore.before = time (NULL);
targets = fileToTab2D ("test.txt", tab2d, SIZE_PLAY, playerPos, &nbr_targets);
screenDisplaySDL(tab2d, &display_user);
screenDisplay (tab2d, SIZE_PLAY);
inGameLoop (tab2d, SIZE_PLAY, playerPos, targets, nbr_targets, &display_user);
playerScore.after = time (NULL);
printf ("%ld\n", playerScore.after - playerScore.before);
SDL_DestroyWindow(display_user.window);
SDL_DestroyRenderer(display_user.renderer);
free2D (tab2d, SIZE_PLAY);
free (playerPos);
free (targets);
SDL_Quit();
return 0;
}