fix display nbr box and player
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@@ -197,6 +197,7 @@ void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos,
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vect *targets, int nbr_targets, dis *display_user,
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score *score_user)
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{
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vect size_menu
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= { display_user->size_menu -10, display_user->size_window / 3 -10};
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vect coor_time
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@@ -207,6 +208,9 @@ void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos,
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vect coor_move_box
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= { (display_user->size_window / 3) * 2 + 10,
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display_user->size_window - display_user->size_menu + 10};
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displayTextSDL (display_user, "MP : 0", coor_move_player, size_menu,
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50);
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displayTextSDL (display_user, "MB : 0", coor_move_box, size_menu, 50);
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time_t time_start = time (NULL);
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time_t current_time = time (NULL);
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time_t delay = 0;
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@@ -250,9 +254,9 @@ void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos,
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screenDisplayGameSDL (tab2d, display_user);
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char nbr_p[20];
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snprintf (nbr_p, 20, "MP :%d", score_user->move_player);
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snprintf (nbr_p, 20, "MP : %d", score_user->move_player);
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char nbr_b[20];
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snprintf (nbr_b, 20, "MB :%d", score_user->move_box);
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snprintf (nbr_b, 20, "MB : %d", score_user->move_box);
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displayTextSDL (display_user, nbr_p, coor_move_player, size_menu,
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50);
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