fix display nbr box and player

This commit is contained in:
2024-12-16 21:53:38 +01:00
parent cccb3bdf6b
commit 27ddc41eee

View File

@@ -197,6 +197,7 @@ void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos,
vect *targets, int nbr_targets, dis *display_user,
score *score_user)
{
vect size_menu
= { display_user->size_menu -10, display_user->size_window / 3 -10};
vect coor_time
@@ -207,6 +208,9 @@ void inGameLoop (unsigned short int **tab2d, int N, vect *playerPos,
vect coor_move_box
= { (display_user->size_window / 3) * 2 + 10,
display_user->size_window - display_user->size_menu + 10};
displayTextSDL (display_user, "MP : 0", coor_move_player, size_menu,
50);
displayTextSDL (display_user, "MB : 0", coor_move_box, size_menu, 50);
time_t time_start = time (NULL);
time_t current_time = time (NULL);
time_t delay = 0;