recalibrage du text

This commit is contained in:
cyjullien1
2025-01-05 21:47:56 +01:00
parent 969f60327d
commit 0c5d44a7f7

View File

@@ -286,8 +286,8 @@ int inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
else else
{ {
displayTextSDL (display_user, "MP : 0", coor_move_player, size_menu, displayTextSDL (display_user, "MP : 0", coor_move_player, size_menu,
50); 30);
displayTextSDL (display_user, "MB : 0", coor_move_box, size_menu, 50); displayTextSDL (display_user, "MB : 0", coor_move_box, size_menu, 30);
} }
time_t time_start = time (NULL); time_t time_start = time (NULL);
@@ -349,9 +349,9 @@ int inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
snprintf (nbr_b, 20, "MB : %d", score_user->move_box); snprintf (nbr_b, 20, "MB : %d", score_user->move_box);
displayTextSDL (display_user, nbr_p, coor_move_player, displayTextSDL (display_user, nbr_p, coor_move_player,
size_menu, 50); size_menu, 30);
displayTextSDL (display_user, nbr_b, coor_move_box, displayTextSDL (display_user, nbr_b, coor_move_box,
size_menu, 50); size_menu, 30);
if (isWin (tab2d, targets, nbr_targets)) if (isWin (tab2d, targets, nbr_targets))
{ {
return 1; return 1;
@@ -371,24 +371,24 @@ int inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
= " " = " "
" "; " ";
displayTextSDL (display_user, txt_empty, coor_time, displayTextSDL (display_user, txt_empty, coor_time,
size_txt, 100); size_txt, 30);
char txt_button[50] = ""; char txt_button[70] = "";
indice_button = playerPos->y / 5; indice_button = playerPos->y / 5;
if (indice_button <= 3) if (indice_button <= 3)
{ {
snprintf (txt_button, 50, snprintf (txt_button, 63,
" - : Niveau %d : - ", " - : Niveau %d : - ",
indice_button); indice_button);
} }
else if (indice_button == dim_tab->y / 5) else if (indice_button == dim_tab->y / 5)
{ {
snprintf (txt_button, 50, snprintf (txt_button, 63,
" - : Creer un niveau %d : - ", " - : Creer un niveau %d : - ",
indice_button - 3); indice_button - 3);
} }
else else
{ {
snprintf (txt_button, 50, snprintf (txt_button, 63,
" - : Niveau custom %d : - ", " - : Niveau custom %d : - ",
indice_button - 3); indice_button - 3);
} }
@@ -413,7 +413,7 @@ int inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
char *char_time = timeToText (time (NULL) - time_start); char *char_time = timeToText (time (NULL) - time_start);
if (!menu) if (!menu)
displayTextSDL (display_user, char_time, coor_time, size_menu, displayTextSDL (display_user, char_time, coor_time, size_menu,
50); 30);
free (char_time); free (char_time);
} }