diff --git a/script/function.c b/script/function.c index 7e0bb78..2c122ea 100644 --- a/script/function.c +++ b/script/function.c @@ -286,8 +286,8 @@ int inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets, else { displayTextSDL (display_user, "MP : 0", coor_move_player, size_menu, - 50); - displayTextSDL (display_user, "MB : 0", coor_move_box, size_menu, 50); + 30); + displayTextSDL (display_user, "MB : 0", coor_move_box, size_menu, 30); } time_t time_start = time (NULL); @@ -349,9 +349,9 @@ int inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets, snprintf (nbr_b, 20, "MB : %d", score_user->move_box); displayTextSDL (display_user, nbr_p, coor_move_player, - size_menu, 50); + size_menu, 30); displayTextSDL (display_user, nbr_b, coor_move_box, - size_menu, 50); + size_menu, 30); if (isWin (tab2d, targets, nbr_targets)) { return 1; @@ -371,24 +371,24 @@ int inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets, = " " " "; displayTextSDL (display_user, txt_empty, coor_time, - size_txt, 100); - char txt_button[50] = ""; + size_txt, 30); + char txt_button[70] = ""; indice_button = playerPos->y / 5; if (indice_button <= 3) { - snprintf (txt_button, 50, + snprintf (txt_button, 63, " - : Niveau %d : - ", indice_button); } else if (indice_button == dim_tab->y / 5) { - snprintf (txt_button, 50, + snprintf (txt_button, 63, " - : Creer un niveau %d : - ", indice_button - 3); } else { - snprintf (txt_button, 50, + snprintf (txt_button, 63, " - : Niveau custom %d : - ", indice_button - 3); } @@ -413,7 +413,7 @@ int inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets, char *char_time = timeToText (time (NULL) - time_start); if (!menu) displayTextSDL (display_user, char_time, coor_time, size_menu, - 50); + 30); free (char_time); }