recalibrage du text

This commit is contained in:
cyjullien1
2025-01-05 21:47:56 +01:00
parent 969f60327d
commit 0c5d44a7f7

View File

@@ -286,8 +286,8 @@ int inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
else
{
displayTextSDL (display_user, "MP : 0", coor_move_player, size_menu,
50);
displayTextSDL (display_user, "MB : 0", coor_move_box, size_menu, 50);
30);
displayTextSDL (display_user, "MB : 0", coor_move_box, size_menu, 30);
}
time_t time_start = time (NULL);
@@ -349,9 +349,9 @@ int inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
snprintf (nbr_b, 20, "MB : %d", score_user->move_box);
displayTextSDL (display_user, nbr_p, coor_move_player,
size_menu, 50);
size_menu, 30);
displayTextSDL (display_user, nbr_b, coor_move_box,
size_menu, 50);
size_menu, 30);
if (isWin (tab2d, targets, nbr_targets))
{
return 1;
@@ -371,24 +371,24 @@ int inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
= " "
" ";
displayTextSDL (display_user, txt_empty, coor_time,
size_txt, 100);
char txt_button[50] = "";
size_txt, 30);
char txt_button[70] = "";
indice_button = playerPos->y / 5;
if (indice_button <= 3)
{
snprintf (txt_button, 50,
snprintf (txt_button, 63,
" - : Niveau %d : - ",
indice_button);
}
else if (indice_button == dim_tab->y / 5)
{
snprintf (txt_button, 50,
snprintf (txt_button, 63,
" - : Creer un niveau %d : - ",
indice_button - 3);
}
else
{
snprintf (txt_button, 50,
snprintf (txt_button, 63,
" - : Niveau custom %d : - ",
indice_button - 3);
}
@@ -413,7 +413,7 @@ int inGameLoop (char **tab2d, vect *dim_tab, vect *playerPos, vect *targets,
char *char_time = timeToText (time (NULL) - time_start);
if (!menu)
displayTextSDL (display_user, char_time, coor_time, size_menu,
50);
30);
free (char_time);
}