Files
Azzteroid/game_controller.gd
2025-09-08 21:58:22 +02:00

50 lines
1.4 KiB
GDScript

extends Node
signal player_hit(bool)
signal start_game_one_player
signal start_game_two_player
signal go_to_menu(String)
signal point_gain(int, Vector2)
signal go_to_score_saver(int)
var is_multiplayer := false
var actual_score := 0
var score :Score
func _ready() -> void:
connect("start_game_one_player",start_one_player)
connect("start_game_two_player",start_two_player)
connect("go_to_score_saver", start_score_saver)
connect("go_to_menu", start_menu)
if FileAccess.file_exists("user://Score.res"):
score = ResourceLoader.load("user://Score.res")
else:
score = Score.new()
func start_one_player()->void:
get_tree().change_scene_to_file("res://scene/main_game.tscn")
func start_two_player()->void:
is_multiplayer = true
get_tree().change_scene_to_file("res://scene/main_game_2_player.tscn")
func start_menu(user_name : String)->void:
if is_multiplayer:
var temp = score.score_multiplayer.get(user_name, -1.0)
if temp < actual_score:
score.score_multiplayer[user_name] = actual_score
else:
var temp = score.score_singleplayer.get(user_name, -1.0)
if temp < actual_score:
score.score_singleplayer[user_name] = actual_score
user_name = ""
actual_score = 0
is_multiplayer = false
score.save()
get_tree().call_deferred("change_scene_to_file", "res://scene/load_screen.tscn")
func start_score_saver(score: int)->void:
actual_score = score
get_tree().call_deferred("change_scene_to_file", "res://scene/score_saver.tscn")