Files
Azzteroid/script/score_saver.gd
2025-09-09 23:52:08 +02:00

39 lines
957 B
GDScript

extends Node2D
var player_name := ""
@export var keyboard := ItemList
@export var label_name := Label
func _ready() -> void:
label_name.text = "Score:" + str(GameController.actual_score) + "\n"
if GameController.is_multiplayer:
label_name.text += "Team Name 0/8:"
else:
label_name.text += "Player Name 0/8:"
func _on_item_list_item_activated(index: int) -> void:
var temp = $Control/ItemList.get_item_text(index)
var nbr = player_name.length()
if temp == "Back":
if player_name.length() > 0:
player_name[-1] = ""
elif temp == "Enter" :
if player_name.length() > 0:
GameController.emit_signal("go_to_menu", player_name)
elif nbr < 8:
player_name += temp
nbr = player_name.length()
label_name.text = "Score:" + str(GameController.actual_score) + "\n"
if GameController.is_multiplayer:
label_name.text += "Team Name "
else:
label_name.text += "Player Name "
label_name.text += str(nbr) +"/8:\n" + player_name