This commit is contained in:
2025-09-08 14:49:21 +02:00
parent 1290cd19fb
commit 9ee0d4708b
10 changed files with 54 additions and 33 deletions

View File

@@ -68,4 +68,10 @@ func _on_body_entered(body: Node) -> void:
GameController.emit_signal("point_gain", type)
split()
elif body is Ship and !body.is_inv():
GameController.emit_signal("player_hit")
body.is_currently_hit = true
#GameController.emit_signal("player_hit")
func _on_body_exited(body: Node) -> void:
if body is Ship:
body.is_currently_hit = false

View File

@@ -11,11 +11,10 @@ func _on_item_list_item_selected(index: int) -> void:
func _on_item_list_item_activated(index: int) -> void:
var temp = $Control/ItemList.get_item_text(index)
print(temp)
var nbr = player_name.length()
if temp == "Back":
player_name[-1] = ""
elif temp == "Enter":
elif temp == "Enter" and player_name.length() > 0:
GameController.emit_signal("go_to_menu", player_name)
elif nbr < 10:
player_name += temp

View File

@@ -6,6 +6,7 @@ class_name Ship
@export var SHOOT_NODE: PackedScene
@export var TIME_INVUL := 1.0
@export var animation : AnimationPlayer
@export var target : Node2D
const SPEED = 25.0
const JUMP_VELOCITY = -400.0
@@ -17,6 +18,7 @@ var rota_temp: float
var delay := 0.0
var is_in = true
var delay_inv := 0.0
var is_currently_hit := false
func _input(event):
pass
@@ -47,19 +49,22 @@ func _physics_process(delta: float) -> void:
if horizontal != 0 or vertical != 0:
direction = Vector2(vertical, horizontal)
rotation = atan2(horizontal, vertical)
rotation = rotate_toward(rotation ,atan2(horizontal, vertical), 0.5)
if Input.is_action_pressed("ui_accept") and delay >= 0.5:
shoot()
delay = 0
if !is_inv() and is_currently_hit:
GameController.emit_signal("player_hit")
move_and_slide()
func shoot()->void:
var new = SHOOT_NODE.instantiate()
new.direction = direction
new.position = position + (32 * direction.normalized())
new.direction = (target.global_position - global_position).normalized()
new.position = target.global_position
get_parent().add_child(new)