fix
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@@ -33,11 +33,11 @@ func start_two_player()->void:
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func start_menu(user_name : String)->void:
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printt(user_name, actual_score)
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if is_multiplayer:
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var temp = score.score_multiplayer.get_or_add(user_name, 0.0)
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var temp = score.score_multiplayer.get(user_name, -1.0)
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if temp < actual_score:
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score.score_multiplayer[user_name] = actual_score
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else:
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var temp = score.score_singleplayer.get_or_add(user_name, 0.0)
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var temp = score.score_singleplayer.get(user_name, -1.0)
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if temp < actual_score:
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score.score_singleplayer[user_name] = actual_score
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user_name = ""
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@@ -43,7 +43,7 @@ func _ready() -> void:
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# Trier par ordre alphabétique
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tableau_paires.sort_custom(func(a, b): return a[\"value\"] > b[\"value\"])
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text += \"1 Player\"
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text += \" 1 Player\"
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for i in range(clamp(5, 0, tableau_paires.size())):
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text += \"\\n\" + tableau_paires[i][\"key\"] + \" : \" + str(tableau_paires[i][\"value\"])
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"
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@@ -57,8 +57,8 @@ func _ready() -> void:
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tableau_paires.append({\"key\": key, \"value\": GameController.score.score_multiplayer[key]})
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# Trier par ordre alphabétique
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tableau_paires.sort_custom(func(a, b): return a[\"value\"] < b[\"value\"])
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text += \"2 Players\"
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tableau_paires.sort_custom(func(a, b): return a[\"value\"] > b[\"value\"])
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text += \" 2 Players\"
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for i in range(clamp(5, 0, tableau_paires.size())):
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text += \"\\n\" + tableau_paires[i][\"key\"] + \" : \" + str(tableau_paires[i][\"value\"])
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"
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