diff --git a/game_controller.gd b/game_controller.gd index 2fbed36..29e60b6 100644 --- a/game_controller.gd +++ b/game_controller.gd @@ -33,11 +33,11 @@ func start_two_player()->void: func start_menu(user_name : String)->void: printt(user_name, actual_score) if is_multiplayer: - var temp = score.score_multiplayer.get_or_add(user_name, 0.0) + var temp = score.score_multiplayer.get(user_name, -1.0) if temp < actual_score: score.score_multiplayer[user_name] = actual_score else: - var temp = score.score_singleplayer.get_or_add(user_name, 0.0) + var temp = score.score_singleplayer.get(user_name, -1.0) if temp < actual_score: score.score_singleplayer[user_name] = actual_score user_name = "" diff --git a/scene/load_screen.tscn b/scene/load_screen.tscn index 9b1ca83..b19d32a 100644 --- a/scene/load_screen.tscn +++ b/scene/load_screen.tscn @@ -43,7 +43,7 @@ func _ready() -> void: # Trier par ordre alphabétique tableau_paires.sort_custom(func(a, b): return a[\"value\"] > b[\"value\"]) - text += \"1 Player\" + text += \" 1 Player\" for i in range(clamp(5, 0, tableau_paires.size())): text += \"\\n\" + tableau_paires[i][\"key\"] + \" : \" + str(tableau_paires[i][\"value\"]) " @@ -57,8 +57,8 @@ func _ready() -> void: tableau_paires.append({\"key\": key, \"value\": GameController.score.score_multiplayer[key]}) # Trier par ordre alphabétique - tableau_paires.sort_custom(func(a, b): return a[\"value\"] < b[\"value\"]) - text += \"2 Players\" + tableau_paires.sort_custom(func(a, b): return a[\"value\"] > b[\"value\"]) + text += \" 2 Players\" for i in range(clamp(5, 0, tableau_paires.size())): text += \"\\n\" + tableau_paires[i][\"key\"] + \" : \" + str(tableau_paires[i][\"value\"]) "