44 lines
1.0 KiB
C#
44 lines
1.0 KiB
C#
using Godot;
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using System;
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public partial class SceneManager : Node
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{
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PackedScene principal ;
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PackedScene city;
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Node actuel;
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[Signal] public delegate void ToPrincipalEventHandler();
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[Signal] public delegate void ToCityEventHandler();
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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Callable PrincipalCallable = new Callable(this, MethodName.ToPrincipalFunc);
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Connect(SignalName.ToPrincipal, PrincipalCallable);
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Callable CityCallable = new Callable(this, MethodName.ToCityFunc);
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Connect(SignalName.ToCity, CityCallable);
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principal = (PackedScene)ResourceLoader.Load("res://scene/principal.tscn");
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city = (PackedScene)ResourceLoader.Load("res://scene/city.tscn");
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actuel = principal.Instantiate();
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AddChild(actuel);
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}
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public void ToPrincipalFunc()
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{
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actuel.QueueFree();
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actuel = principal.Instantiate();
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AddChild(actuel);
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}
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public void ToCityFunc()
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{
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actuel.QueueFree();
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actuel = city.Instantiate();
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AddChild(actuel);
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}
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}
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