39 lines
580 B
C#
39 lines
580 B
C#
using Godot;
|
|
using System;
|
|
|
|
public partial class Menu : Control
|
|
{
|
|
[Export] AnimationPlayer anim;
|
|
// Called when the node enters the scene tree for the first time.
|
|
public override void _Ready()
|
|
{
|
|
}
|
|
|
|
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
public override void _Process(double delta)
|
|
{
|
|
}
|
|
|
|
public void ResumeDown()
|
|
{
|
|
|
|
Input.MouseMode = Input.MouseModeEnum.Hidden;
|
|
anim.Play("resume");
|
|
}
|
|
|
|
public void OptionDown()
|
|
{
|
|
|
|
}
|
|
|
|
public void ExitDown()
|
|
{
|
|
GetTree().Quit();
|
|
}
|
|
|
|
public void Res()
|
|
{
|
|
GetTree().Paused = false;
|
|
}
|
|
}
|