65 lines
1.1 KiB
C#
65 lines
1.1 KiB
C#
using Godot;
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using System;
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using System.Reflection;
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public partial class Menu : Control
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{
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[Export] AnimationPlayer anim;
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[Export] Panel pause;
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[Export] Panel trick;
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[Export] CharacterBody2D player;
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Node parent;
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int spell {get; set;} = 0;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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parent = player.GetParent().GetParent();
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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public void ResumeDown()
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{
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Input.MouseMode = Input.MouseModeEnum.Hidden;
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anim.Play("resume");
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}
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public void OptionDown()
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{
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int i = 1;
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foreach (Label panel in trick.GetNode("GridContainer").GetChildren())
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{
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if (i <= spell)
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{
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panel.Modulate = new Color(1, 1, 1, 1);
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GD.Print("trew");
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}
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i++;
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}
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pause.Visible = false;
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trick.Visible = true;
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}
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public void ExitDown()
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{
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GetTree().Paused = false;
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parent.Call("ToPrincipalFunc");
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}
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public void Res()
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{
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GetTree().Paused = false;
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}
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public void ExitTrick()
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{
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pause.Visible = true;
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trick.Visible = false;
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}
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}
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