18 lines
379 B
C#
18 lines
379 B
C#
using Godot;
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using System;
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public partial class PathFollow2d : PathFollow2D
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{
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[Export] float speed;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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ProgressRatio += speed * (float)delta;
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}
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}
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