27 lines
660 B
GDScript
27 lines
660 B
GDScript
extends Node3D
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var in_player:bool = false
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var player: CharacterBody3D = null
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta: float)-> void:
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if (in_player and Input.is_action_just_pressed("interact")):
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player.call("drink")
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func _on_area_3d_body_entered(body: Node3D) -> void:
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if (body is CharacterBody3D):
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in_player = true
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player = body
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player.call("display_drink")
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func _on_area_3d_body_exited(body: Node3D) -> void:
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if (body is CharacterBody3D):
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in_player = false
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