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Idiot_du_Village/script/menu.gd
2025-01-18 10:43:11 +01:00

13 lines
395 B
GDScript

extends Node3D
@export var next_scene: PackedScene = null
var scene_manager: Node = null
func _ready() -> void:
scene_manager = get_tree().root.get_node("scene_manager")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
if(Input.is_action_just_pressed("enter")):
scene_manager.emit_signal("change_scene_signal", next_scene)