13 lines
395 B
GDScript
13 lines
395 B
GDScript
extends Node3D
|
|
|
|
@export var next_scene: PackedScene = null
|
|
var scene_manager: Node = null
|
|
|
|
func _ready() -> void:
|
|
scene_manager = get_tree().root.get_node("scene_manager")
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(_delta: float) -> void:
|
|
if(Input.is_action_just_pressed("enter")):
|
|
scene_manager.emit_signal("change_scene_signal", next_scene)
|