extends Node3D @export var next_scene: PackedScene = null var scene_manager: Node = null func _ready() -> void: scene_manager = get_tree().root.get_node("scene_manager") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta: float) -> void: if(Input.is_action_just_pressed("enter")): scene_manager.emit_signal("change_scene_signal", next_scene)