floor
This commit is contained in:
BIN
model/Floor_GrassTexture.png
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BIN
model/Floor_GrassTexture.png
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35
model/Floor_GrassTexture.png.import
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35
model/Floor_GrassTexture.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dqae1tksey0vm"
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path.s3tc="res://.godot/imported/Floor_GrassTexture.png-d7b2a1134a7418f22ea04c561f114707.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://model/Floor_GrassTexture.png"
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dest_files=["res://.godot/imported/Floor_GrassTexture.png-d7b2a1134a7418f22ea04c561f114707.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@@ -28,6 +28,7 @@ _data = {
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script = ExtResource("1_kjuyr")
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script = ExtResource("1_kjuyr")
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SENSI = 0.002
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SENSI = 0.002
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SPEED_PARTICULES = 50.0
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SPEED_PARTICULES = 50.0
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cooldown = 4.0
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head = NodePath("head")
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head = NodePath("head")
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anim = NodePath("AnimationPlayer")
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anim = NodePath("AnimationPlayer")
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particules = NodePath("GPUParticles3D")
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particules = NodePath("GPUParticles3D")
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@@ -1,11 +1,12 @@
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[gd_scene load_steps=10 format=3 uid="uid://brc445tt624lb"]
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[gd_scene load_steps=10 format=3 uid="uid://brc445tt624lb"]
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[ext_resource type="Texture2D" uid="uid://pr42rnokdw6w" path="res://model/icon.svg" id="1_hg70h"]
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[ext_resource type="PackedScene" uid="uid://c74354tlmcg6h" path="res://scene/player.tscn" id="1_ka8xa"]
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[ext_resource type="PackedScene" uid="uid://c74354tlmcg6h" path="res://scene/player.tscn" id="1_ka8xa"]
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[ext_resource type="Texture2D" uid="uid://dqae1tksey0vm" path="res://model/Floor_GrassTexture.png" id="1_odesb"]
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[ext_resource type="PackedScene" uid="uid://du08nv2jrl6vr" path="res://scene/check_point.tscn" id="4_yoxfn"]
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[ext_resource type="PackedScene" uid="uid://du08nv2jrl6vr" path="res://scene/check_point.tscn" id="4_yoxfn"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5mtg0"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_b2syh"]
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albedo_texture = ExtResource("1_hg70h")
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albedo_texture = ExtResource("1_odesb")
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uv1_scale = Vector3(100, 100, 100)
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[sub_resource type="PlaneMesh" id="PlaneMesh_2hvdi"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_2hvdi"]
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size = Vector2(500, 500)
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size = Vector2(500, 500)
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@@ -26,12 +27,12 @@ sky = SubResource("Sky_hj0r3")
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ambient_light_source = 3
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ambient_light_source = 3
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ambient_light_color = Color(0.371645, 0.450792, 0.92621, 1)
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ambient_light_color = Color(0.371645, 0.450792, 0.92621, 1)
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volumetric_fog_enabled = true
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.1
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volumetric_fog_density = 0.2
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[node name="walk_zone" type="Node3D"]
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[node name="walk_zone" type="Node3D"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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material_override = SubResource("StandardMaterial3D_5mtg0")
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material_override = SubResource("StandardMaterial3D_b2syh")
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mesh = SubResource("PlaneMesh_2hvdi")
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mesh = SubResource("PlaneMesh_2hvdi")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
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@@ -5,12 +5,15 @@ extends CharacterBody3D
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@export var SENSI : float = 0.005
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@export var SENSI : float = 0.005
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@export var SPEED_PARTICULES: float = 1;
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@export var SPEED_PARTICULES: float = 1;
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@export var checkpoint:Node3D = null
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@export var checkpoint:Node3D = null
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@export var cooldown: float = 1
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@export_group("Children")
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@export_group("Children")
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@export var head: Node3D
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@export var head: Node3D
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@export var anim: AnimationPlayer
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@export var anim: AnimationPlayer
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@export var particules: GPUParticles3D
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@export var particules: GPUParticles3D
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@export var time_hand: float= 0
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func _ready() -> void:
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func _ready() -> void:
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@@ -24,7 +27,7 @@ func _input(event: InputEvent) -> void:
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head.rotation.x = clamp(head.rotation.x, -PI/2, PI/2)
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head.rotation.x = clamp(head.rotation.x, -PI/2, PI/2)
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func _physics_process(delta: float) -> void:
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func _physics_process(delta: float) -> void:
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time_hand += delta
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# Add the gravity.
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# Add the gravity.
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if not is_on_floor():
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if not is_on_floor():
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if velocity.y < 0:
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if velocity.y < 0:
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@@ -32,7 +35,8 @@ func _physics_process(delta: float) -> void:
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else:
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else:
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velocity += get_gravity() * delta * 3
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velocity += get_gravity() * delta * 3
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if (Input.is_action_just_pressed("interact")):
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if (Input.is_action_just_pressed("interact") and time_hand >= cooldown):
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time_hand = 0
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var vect
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var vect
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if(checkpoint == null):
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if(checkpoint == null):
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vect = Vector3.DOWN * SPEED_PARTICULES
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vect = Vector3.DOWN * SPEED_PARTICULES
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