This commit is contained in:
2025-01-18 12:10:54 +01:00
parent 14c0da55c3
commit 7c7d9d03f2
5 changed files with 48 additions and 7 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 189 KiB

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dqae1tksey0vm"
path.s3tc="res://.godot/imported/Floor_GrassTexture.png-d7b2a1134a7418f22ea04c561f114707.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://model/Floor_GrassTexture.png"
dest_files=["res://.godot/imported/Floor_GrassTexture.png-d7b2a1134a7418f22ea04c561f114707.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

View File

@@ -28,6 +28,7 @@ _data = {
script = ExtResource("1_kjuyr") script = ExtResource("1_kjuyr")
SENSI = 0.002 SENSI = 0.002
SPEED_PARTICULES = 50.0 SPEED_PARTICULES = 50.0
cooldown = 4.0
head = NodePath("head") head = NodePath("head")
anim = NodePath("AnimationPlayer") anim = NodePath("AnimationPlayer")
particules = NodePath("GPUParticles3D") particules = NodePath("GPUParticles3D")

View File

@@ -1,11 +1,12 @@
[gd_scene load_steps=10 format=3 uid="uid://brc445tt624lb"] [gd_scene load_steps=10 format=3 uid="uid://brc445tt624lb"]
[ext_resource type="Texture2D" uid="uid://pr42rnokdw6w" path="res://model/icon.svg" id="1_hg70h"]
[ext_resource type="PackedScene" uid="uid://c74354tlmcg6h" path="res://scene/player.tscn" id="1_ka8xa"] [ext_resource type="PackedScene" uid="uid://c74354tlmcg6h" path="res://scene/player.tscn" id="1_ka8xa"]
[ext_resource type="Texture2D" uid="uid://dqae1tksey0vm" path="res://model/Floor_GrassTexture.png" id="1_odesb"]
[ext_resource type="PackedScene" uid="uid://du08nv2jrl6vr" path="res://scene/check_point.tscn" id="4_yoxfn"] [ext_resource type="PackedScene" uid="uid://du08nv2jrl6vr" path="res://scene/check_point.tscn" id="4_yoxfn"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5mtg0"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_b2syh"]
albedo_texture = ExtResource("1_hg70h") albedo_texture = ExtResource("1_odesb")
uv1_scale = Vector3(100, 100, 100)
[sub_resource type="PlaneMesh" id="PlaneMesh_2hvdi"] [sub_resource type="PlaneMesh" id="PlaneMesh_2hvdi"]
size = Vector2(500, 500) size = Vector2(500, 500)
@@ -26,12 +27,12 @@ sky = SubResource("Sky_hj0r3")
ambient_light_source = 3 ambient_light_source = 3
ambient_light_color = Color(0.371645, 0.450792, 0.92621, 1) ambient_light_color = Color(0.371645, 0.450792, 0.92621, 1)
volumetric_fog_enabled = true volumetric_fog_enabled = true
volumetric_fog_density = 0.1 volumetric_fog_density = 0.2
[node name="walk_zone" type="Node3D"] [node name="walk_zone" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."] [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
material_override = SubResource("StandardMaterial3D_5mtg0") material_override = SubResource("StandardMaterial3D_b2syh")
mesh = SubResource("PlaneMesh_2hvdi") mesh = SubResource("PlaneMesh_2hvdi")
[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"] [node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]

View File

@@ -5,12 +5,15 @@ extends CharacterBody3D
@export var SENSI : float = 0.005 @export var SENSI : float = 0.005
@export var SPEED_PARTICULES: float = 1; @export var SPEED_PARTICULES: float = 1;
@export var checkpoint:Node3D = null @export var checkpoint:Node3D = null
@export var cooldown: float = 1
@export_group("Children") @export_group("Children")
@export var head: Node3D @export var head: Node3D
@export var anim: AnimationPlayer @export var anim: AnimationPlayer
@export var particules: GPUParticles3D @export var particules: GPUParticles3D
@export var time_hand: float= 0
func _ready() -> void: func _ready() -> void:
@@ -24,7 +27,7 @@ func _input(event: InputEvent) -> void:
head.rotation.x = clamp(head.rotation.x, -PI/2, PI/2) head.rotation.x = clamp(head.rotation.x, -PI/2, PI/2)
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
time_hand += delta
# Add the gravity. # Add the gravity.
if not is_on_floor(): if not is_on_floor():
if velocity.y < 0: if velocity.y < 0:
@@ -32,7 +35,8 @@ func _physics_process(delta: float) -> void:
else: else:
velocity += get_gravity() * delta * 3 velocity += get_gravity() * delta * 3
if (Input.is_action_just_pressed("interact")): if (Input.is_action_just_pressed("interact") and time_hand >= cooldown):
time_hand = 0
var vect var vect
if(checkpoint == null): if(checkpoint == null):
vect = Vector3.DOWN * SPEED_PARTICULES vect = Vector3.DOWN * SPEED_PARTICULES