diff --git a/model/Floor_GrassTexture.png b/model/Floor_GrassTexture.png new file mode 100644 index 0000000..9b26b62 Binary files /dev/null and b/model/Floor_GrassTexture.png differ diff --git a/model/Floor_GrassTexture.png.import b/model/Floor_GrassTexture.png.import new file mode 100644 index 0000000..2c5772d --- /dev/null +++ b/model/Floor_GrassTexture.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dqae1tksey0vm" +path.s3tc="res://.godot/imported/Floor_GrassTexture.png-d7b2a1134a7418f22ea04c561f114707.s3tc.ctex" +metadata={ +"imported_formats": ["s3tc_bptc"], +"vram_texture": true +} + +[deps] + +source_file="res://model/Floor_GrassTexture.png" +dest_files=["res://.godot/imported/Floor_GrassTexture.png-d7b2a1134a7418f22ea04c561f114707.s3tc.ctex"] + +[params] + +compress/mode=2 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/scene/player.tscn b/scene/player.tscn index efb12a8..ce6a71e 100644 --- a/scene/player.tscn +++ b/scene/player.tscn @@ -28,6 +28,7 @@ _data = { script = ExtResource("1_kjuyr") SENSI = 0.002 SPEED_PARTICULES = 50.0 +cooldown = 4.0 head = NodePath("head") anim = NodePath("AnimationPlayer") particules = NodePath("GPUParticles3D") diff --git a/scene/walk_zone.tscn b/scene/walk_zone.tscn index e08cb55..f6b9cab 100644 --- a/scene/walk_zone.tscn +++ b/scene/walk_zone.tscn @@ -1,11 +1,12 @@ [gd_scene load_steps=10 format=3 uid="uid://brc445tt624lb"] -[ext_resource type="Texture2D" uid="uid://pr42rnokdw6w" path="res://model/icon.svg" id="1_hg70h"] [ext_resource type="PackedScene" uid="uid://c74354tlmcg6h" path="res://scene/player.tscn" id="1_ka8xa"] +[ext_resource type="Texture2D" uid="uid://dqae1tksey0vm" path="res://model/Floor_GrassTexture.png" id="1_odesb"] [ext_resource type="PackedScene" uid="uid://du08nv2jrl6vr" path="res://scene/check_point.tscn" id="4_yoxfn"] -[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5mtg0"] -albedo_texture = ExtResource("1_hg70h") +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_b2syh"] +albedo_texture = ExtResource("1_odesb") +uv1_scale = Vector3(100, 100, 100) [sub_resource type="PlaneMesh" id="PlaneMesh_2hvdi"] size = Vector2(500, 500) @@ -26,12 +27,12 @@ sky = SubResource("Sky_hj0r3") ambient_light_source = 3 ambient_light_color = Color(0.371645, 0.450792, 0.92621, 1) volumetric_fog_enabled = true -volumetric_fog_density = 0.1 +volumetric_fog_density = 0.2 [node name="walk_zone" type="Node3D"] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] -material_override = SubResource("StandardMaterial3D_5mtg0") +material_override = SubResource("StandardMaterial3D_b2syh") mesh = SubResource("PlaneMesh_2hvdi") [node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"] diff --git a/script/player.gd b/script/player.gd index 7553bc2..e5edece 100644 --- a/script/player.gd +++ b/script/player.gd @@ -5,12 +5,15 @@ extends CharacterBody3D @export var SENSI : float = 0.005 @export var SPEED_PARTICULES: float = 1; @export var checkpoint:Node3D = null +@export var cooldown: float = 1 @export_group("Children") @export var head: Node3D @export var anim: AnimationPlayer @export var particules: GPUParticles3D +@export var time_hand: float= 0 + func _ready() -> void: @@ -24,7 +27,7 @@ func _input(event: InputEvent) -> void: head.rotation.x = clamp(head.rotation.x, -PI/2, PI/2) func _physics_process(delta: float) -> void: - + time_hand += delta # Add the gravity. if not is_on_floor(): if velocity.y < 0: @@ -32,7 +35,8 @@ func _physics_process(delta: float) -> void: else: velocity += get_gravity() * delta * 3 - if (Input.is_action_just_pressed("interact")): + if (Input.is_action_just_pressed("interact") and time_hand >= cooldown): + time_hand = 0 var vect if(checkpoint == null): vect = Vector3.DOWN * SPEED_PARTICULES