scene manager + first scene + player
This commit is contained in:
@@ -3,25 +3,26 @@
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importer="texture"
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importer="texture"
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type="CompressedTexture2D"
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type="CompressedTexture2D"
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uid="uid://pr42rnokdw6w"
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uid="uid://pr42rnokdw6w"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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path.s3tc="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex"
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metadata={
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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}
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[deps]
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[deps]
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source_file="res://icon.svg"
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex"]
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[params]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/hdr_compression=1
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compress/normal_map=0
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compress/normal_map=0
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compress/channel_pack=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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mipmaps/limit=-1
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roughness/mode=0
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roughness/mode=0
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roughness/src_normal=""
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roughness/src_normal=""
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@@ -31,7 +32,7 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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svg/scale=1.0
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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editor/convert_colors_with_editor_theme=false
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@@ -14,3 +14,26 @@ config/name="New Game Project"
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run/main_scene="res://scene/scene_manager/scene_manager.tscn"
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run/main_scene="res://scene/scene_manager/scene_manager.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[input]
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up={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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]
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}
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down={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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]
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}
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left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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]
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}
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right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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]
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}
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21
scene/player.tscn
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21
scene/player.tscn
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@@ -0,0 +1,21 @@
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[gd_scene load_steps=3 format=3 uid="uid://c74354tlmcg6h"]
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[ext_resource type="Script" path="res://script/player.gd" id="1_kjuyr"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_d8bnp"]
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[node name="CharacterBody3D" type="CharacterBody3D" node_paths=PackedStringArray("head")]
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script = ExtResource("1_kjuyr")
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SENSI = 0.002
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head = NodePath("head")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("CapsuleShape3D_d8bnp")
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[node name="head" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.65, 0)
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[node name="point_dir" type="Node3D" parent="head"]
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transform = Transform3D(1, 7.81702e-05, -0.000170007, -7.81212e-05, 1, 0.000294683, 0.000170029, -0.00029467, 1, 0, 0, -1)
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[node name="Camera3D" type="Camera3D" parent="head"]
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@@ -1,3 +1,27 @@
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[gd_scene format=3 uid="uid://brc445tt624lb"]
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[gd_scene load_steps=6 format=3 uid="uid://brc445tt624lb"]
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[ext_resource type="Texture2D" uid="uid://pr42rnokdw6w" path="res://icon.svg" id="1_hg70h"]
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[ext_resource type="PackedScene" uid="uid://c74354tlmcg6h" path="res://scene/player.tscn" id="1_ka8xa"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2quhp"]
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albedo_texture = ExtResource("1_hg70h")
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[sub_resource type="PlaneMesh" id="PlaneMesh_2hvdi"]
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size = Vector2(500, 500)
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[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_0l50f"]
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points = PackedVector3Array(-250, 0, -250, -250, 0, 250, 250, 0, -250, 250, 0, 250)
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[node name="walk_zone" type="Node3D"]
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[node name="walk_zone" type="Node3D"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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material_override = SubResource("StandardMaterial3D_2quhp")
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mesh = SubResource("PlaneMesh_2hvdi")
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[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"]
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shape = SubResource("ConvexPolygonShape3D_0l50f")
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[node name="CharacterBody3D" parent="." instance=ExtResource("1_ka8xa")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.37761, 10.7052, 2.9378)
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48
script/player.gd
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48
script/player.gd
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@@ -0,0 +1,48 @@
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extends CharacterBody3D
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@export var SPEED: float = 10.0
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@export var SENSI : float = 0.005
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@export_group("Children")
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@export var head: Node3D
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var life: float = 100
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var delay_shot:float = 0
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var bullets:int = 11
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var reloading:bool = false
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var current_time_reloading: float = 0
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var bump: Vector3 = Vector3.ZERO
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var current_song = 0
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func _ready() -> void:
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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add_to_group("player")
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func _input(event: InputEvent) -> void:
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if event is InputEventMouseMotion:
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head.rotate_x(-event.relative.y * SENSI)
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rotate_y(-event.relative.x * SENSI)
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head.rotation.x = clamp(head.rotation.x, -PI/2, PI/2)
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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if velocity.y < 0:
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velocity += get_gravity() * delta * 2
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else:
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velocity += get_gravity() * delta * 3
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var input_dir := Input.get_vector("left", "right", "up", "down")
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var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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if direction:
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velocity.x = direction.x * SPEED
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velocity.z = direction.z * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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velocity.z = move_toward(velocity.z, 0, SPEED)
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move_and_slide()
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