From 148efcb3887b51c6ab74bd116eec2da4d3376134 Mon Sep 17 00:00:00 2001 From: Dukantic Date: Fri, 17 Jan 2025 22:11:14 +0100 Subject: [PATCH] scene manager + first scene + player --- icon.svg.import | 13 ++++++------ project.godot | 23 +++++++++++++++++++++ scene/player.tscn | 21 +++++++++++++++++++ scene/walk_zone.tscn | 26 +++++++++++++++++++++++- script/player.gd | 48 ++++++++++++++++++++++++++++++++++++++++++++ 5 files changed, 124 insertions(+), 7 deletions(-) create mode 100644 scene/player.tscn create mode 100644 script/player.gd diff --git a/icon.svg.import b/icon.svg.import index bb5ad77..39a2f69 100644 --- a/icon.svg.import +++ b/icon.svg.import @@ -3,25 +3,26 @@ importer="texture" type="CompressedTexture2D" uid="uid://pr42rnokdw6w" -path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +path.s3tc="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex" metadata={ -"vram_texture": false +"imported_formats": ["s3tc_bptc"], +"vram_texture": true } [deps] source_file="res://icon.svg" -dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex"] [params] -compress/mode=0 +compress/mode=2 compress/high_quality=false compress/lossy_quality=0.7 compress/hdr_compression=1 compress/normal_map=0 compress/channel_pack=0 -mipmaps/generate=false +mipmaps/generate=true mipmaps/limit=-1 roughness/mode=0 roughness/src_normal="" @@ -31,7 +32,7 @@ process/normal_map_invert_y=false process/hdr_as_srgb=false process/hdr_clamp_exposure=false process/size_limit=0 -detect_3d/compress_to=1 +detect_3d/compress_to=0 svg/scale=1.0 editor/scale_with_editor_scale=false editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot index 27ccb3f..d1f10ce 100644 --- a/project.godot +++ b/project.godot @@ -14,3 +14,26 @@ config/name="New Game Project" run/main_scene="res://scene/scene_manager/scene_manager.tscn" config/features=PackedStringArray("4.3", "Forward Plus") config/icon="res://icon.svg" + +[input] + +up={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null) +] +} +down={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) +] +} +left={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null) +] +} +right={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null) +] +} diff --git a/scene/player.tscn b/scene/player.tscn new file mode 100644 index 0000000..640f54f --- /dev/null +++ b/scene/player.tscn @@ -0,0 +1,21 @@ +[gd_scene load_steps=3 format=3 uid="uid://c74354tlmcg6h"] + +[ext_resource type="Script" path="res://script/player.gd" id="1_kjuyr"] + +[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_d8bnp"] + +[node name="CharacterBody3D" type="CharacterBody3D" node_paths=PackedStringArray("head")] +script = ExtResource("1_kjuyr") +SENSI = 0.002 +head = NodePath("head") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="."] +shape = SubResource("CapsuleShape3D_d8bnp") + +[node name="head" type="Node3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.65, 0) + +[node name="point_dir" type="Node3D" parent="head"] +transform = Transform3D(1, 7.81702e-05, -0.000170007, -7.81212e-05, 1, 0.000294683, 0.000170029, -0.00029467, 1, 0, 0, -1) + +[node name="Camera3D" type="Camera3D" parent="head"] diff --git a/scene/walk_zone.tscn b/scene/walk_zone.tscn index 2053dbd..b796dd9 100644 --- a/scene/walk_zone.tscn +++ b/scene/walk_zone.tscn @@ -1,3 +1,27 @@ -[gd_scene format=3 uid="uid://brc445tt624lb"] +[gd_scene load_steps=6 format=3 uid="uid://brc445tt624lb"] + +[ext_resource type="Texture2D" uid="uid://pr42rnokdw6w" path="res://icon.svg" id="1_hg70h"] +[ext_resource type="PackedScene" uid="uid://c74354tlmcg6h" path="res://scene/player.tscn" id="1_ka8xa"] + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2quhp"] +albedo_texture = ExtResource("1_hg70h") + +[sub_resource type="PlaneMesh" id="PlaneMesh_2hvdi"] +size = Vector2(500, 500) + +[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_0l50f"] +points = PackedVector3Array(-250, 0, -250, -250, 0, 250, 250, 0, -250, 250, 0, 250) [node name="walk_zone" type="Node3D"] + +[node name="MeshInstance3D" type="MeshInstance3D" parent="."] +material_override = SubResource("StandardMaterial3D_2quhp") +mesh = SubResource("PlaneMesh_2hvdi") + +[node name="StaticBody3D" type="StaticBody3D" parent="MeshInstance3D"] + +[node name="CollisionShape3D" type="CollisionShape3D" parent="MeshInstance3D/StaticBody3D"] +shape = SubResource("ConvexPolygonShape3D_0l50f") + +[node name="CharacterBody3D" parent="." instance=ExtResource("1_ka8xa")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.37761, 10.7052, 2.9378) diff --git a/script/player.gd b/script/player.gd new file mode 100644 index 0000000..2837d28 --- /dev/null +++ b/script/player.gd @@ -0,0 +1,48 @@ +extends CharacterBody3D + + +@export var SPEED: float = 10.0 +@export var SENSI : float = 0.005 + +@export_group("Children") +@export var head: Node3D + + +var life: float = 100 +var delay_shot:float = 0 +var bullets:int = 11 +var reloading:bool = false +var current_time_reloading: float = 0 +var bump: Vector3 = Vector3.ZERO +var current_song = 0 + +func _ready() -> void: + + Input.mouse_mode = Input.MOUSE_MODE_CAPTURED + add_to_group("player") + +func _input(event: InputEvent) -> void: + if event is InputEventMouseMotion: + head.rotate_x(-event.relative.y * SENSI) + rotate_y(-event.relative.x * SENSI) + head.rotation.x = clamp(head.rotation.x, -PI/2, PI/2) + +func _physics_process(delta: float) -> void: + + # Add the gravity. + if not is_on_floor(): + if velocity.y < 0: + velocity += get_gravity() * delta * 2 + else: + velocity += get_gravity() * delta * 3 + + var input_dir := Input.get_vector("left", "right", "up", "down") + var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() + if direction: + velocity.x = direction.x * SPEED + velocity.z = direction.z * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + velocity.z = move_toward(velocity.z, 0, SPEED) + + move_and_slide()