scene manager + first scene + player

This commit is contained in:
2025-01-17 22:11:14 +01:00
parent e555f55e15
commit 148efcb388
5 changed files with 124 additions and 7 deletions

48
script/player.gd Normal file
View File

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extends CharacterBody3D
@export var SPEED: float = 10.0
@export var SENSI : float = 0.005
@export_group("Children")
@export var head: Node3D
var life: float = 100
var delay_shot:float = 0
var bullets:int = 11
var reloading:bool = false
var current_time_reloading: float = 0
var bump: Vector3 = Vector3.ZERO
var current_song = 0
func _ready() -> void:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
add_to_group("player")
func _input(event: InputEvent) -> void:
if event is InputEventMouseMotion:
head.rotate_x(-event.relative.y * SENSI)
rotate_y(-event.relative.x * SENSI)
head.rotation.x = clamp(head.rotation.x, -PI/2, PI/2)
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
if velocity.y < 0:
velocity += get_gravity() * delta * 2
else:
velocity += get_gravity() * delta * 3
var input_dir := Input.get_vector("left", "right", "up", "down")
var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()