import java.awt.Color; import java.awt.Graphics; class RenderBoard { private int width; private int height; private int[][] boardState; // Example representation of the board state public RenderBoard(int width, int height) { this.width = width; this.height = height; } public void update(GomokuGame game) { // Update the board state based on the game // This method should be called whenever the game state changes } public void drawBoard(Graphics g, int x, int y, int w, int h) { // Draw the board here g.setColor(Color.LIGHT_GRAY); int cellSize = w / this.width; for (int i = 0; i < this.width; i++) { for (int j = 0; j < this.height; j++) { g.drawRect(x + i * cellSize, y + j * cellSize, cellSize, cellSize); // Draw the tokens here g.fillOval(x + i * cellSize, y + j * cellSize, cellSize, cellSize); } } } }