test the game
This commit is contained in:
@@ -3,7 +3,6 @@ import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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/**
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* The board of the game Gomoku.
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*/
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@@ -45,6 +44,7 @@ public class GomokuBoard{
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/**
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* This constructor take the width and the height to creat a board of gomoku.
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*
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* @param width Size of width.
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* @param height Size of height.
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*/
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@@ -54,6 +54,7 @@ public class GomokuBoard{
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/**
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* This constructor take the width and the height to creat a board of gomoku.
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*
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* @param width Size of width.
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* @param height Size of height.
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* @param colors Is colors of cells after load a game.
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@@ -65,9 +66,9 @@ public class GomokuBoard{
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this.generateCells(width, height, colors);
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}
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/**
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* This method generate all cells in the board and link each other.
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*
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* @param width Size of width.
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* @param height Size of height.
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* @param colors Array of Color.
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@@ -98,7 +99,8 @@ public class GomokuBoard{
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}
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}
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act = nextLine;
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if (act == null) break;
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if (act == null)
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break;
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top = act.getNeighbour(Cardinal.N);
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}
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}
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@@ -107,6 +109,7 @@ public class GomokuBoard{
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/**
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* Returns the width of the board.
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*
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* @return The width of the board.
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*/
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public int getWidth() {
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@@ -115,6 +118,7 @@ public class GomokuBoard{
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/**
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* Returns the height of the board.
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*
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* @return The height of the board.
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*/
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public int getHeight() {
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@@ -123,29 +127,47 @@ public class GomokuBoard{
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/**
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* This method get a cell in specific position in the board.
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*
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* @param x The position x on the board.
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* @param y The position y on the board.
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* @return GomokuCell in the position.
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*/
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public GomokuCell get(int x, int y) {
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if (x < 0 || x >= this.boardWidth) return null;
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if (y < 0 || y >= this.boardHeight) return null;
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if (x < 0 || x >= this.boardWidth)
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return null;
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if (y < 0 || y >= this.boardHeight)
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return null;
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int i = 0, j = 0;
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GomokuCell act = this.firstCell;
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while (i != x || j != y) {
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Cardinal c = Cardinal.SE;
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if (i < x) i++;
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else c = Cardinal.S;
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if (j < y) j++;
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else c = Cardinal.E;
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if (i < x)
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i++;
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else
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c = Cardinal.S;
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if (j < y)
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j++;
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else
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c = Cardinal.E;
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act = act.getNeighbour(c);
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}
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return act;
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}
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/**
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* This method get a cell in specific position in the board.
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*
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* @param xy The position on the board.
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* @return GomokuCell in the position.
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*/
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public GomokuCell get(Coordinate xy) {
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return this.get(xy.x, xy.y);
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}
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/**
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* This method return all cells in the board in the order.
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*
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* @return All cells with a array 2D.
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*/
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private GomokuCell[][] getAllCells() {
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@@ -167,6 +189,7 @@ public class GomokuBoard{
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/**
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* This method return a list of playable cell.
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*
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* @return List of GomokuCell wich all is playable.
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*/
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@@ -187,6 +210,7 @@ public class GomokuBoard{
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/**
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* Set the width of the board.
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*
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* @param width The new width of the board.
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*/
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public void setWidth(int width) {
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@@ -195,6 +219,7 @@ public class GomokuBoard{
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/**
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* Set the height of the board.
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*
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* @param height The new height of the board.
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*/
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public void setHeight(int height) {
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@@ -205,6 +230,7 @@ public class GomokuBoard{
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/**
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* This method return a Map of number aligned cells.
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*
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* @param cell A cell.
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* @return Map of number aligned cells.
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*/
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@@ -223,6 +249,7 @@ public class GomokuBoard{
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/**
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* This method return the number max of the aligned Cells.
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*
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* @param mapColor A map of number aligned cells.
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* @return int, the number max of the aligned Cells.
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*/
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@@ -241,8 +268,10 @@ public class GomokuBoard{
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/**
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* Expands the board in the specified direction.
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* This method is used to add a new row, column, or both to the board.
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* It creates new cells in the specified direction and links them to the existing cells.
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* It creates new cells in the specified direction and links them to the
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* existing cells.
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* It also updates the board dimensions accordingly.
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*
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* @param direction The cardinal direction in which to expand the board.
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* @see Cardinal
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*/
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@@ -302,13 +331,15 @@ public class GomokuBoard{
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// if the end of the board is not reached (to avoid creating an
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// additional cell)
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nextCell = null;
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if (after != null) nextCell = new GomokuCell(Color.NIL);
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if (after != null)
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nextCell = new GomokuCell(Color.NIL);
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GomokuCell.link(anchor, nextCell, forwardDirection);
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// set the anchor to the next cell and update the neighbours
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anchor = nextCell;
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before = nextTo;
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nextTo = after;
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if (after != null) after = after.getNeighbour(forwardDirection);
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if (after != null)
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after = after.getNeighbour(forwardDirection);
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}
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// update the board dimensions;
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@@ -6,15 +6,22 @@ import java.util.Map;
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* This class is cell of the board of the Gomoku game.
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*/
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public class GomokuCell {
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/** Enumerate neighbor with key in Cardinal direction and key representing the cell in that direction. */
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/**
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* Enumerate neighbor with key in Cardinal direction and key representing the
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* cell in that direction.
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*/
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private EnumMap<Cardinal, GomokuCell> neighbour;
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/** The state of the cell represented by the enumerate Color, Nil is empty, white and black for the color of a token */
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/**
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* The state of the cell represented by the enumerate Color, Nil is empty, white
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* and black for the color of a token
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*/
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private Color state;
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// ------------------Constructors--------------------------
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/**
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* The constructor of the cell.
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*
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* @param state The state by default of the cell.
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*/
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public GomokuCell(Color state) {
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@@ -26,6 +33,7 @@ public class GomokuCell{
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/**
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* Return one neighbour.
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*
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* @param car The Cardinal direction.
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* @return The GomokuCell at the direction.
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*/
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@@ -35,6 +43,7 @@ public class GomokuCell{
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/**
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* Return neighbours.
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*
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* @return The EnumMap of neighbours.
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*/
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public EnumMap<Cardinal, GomokuCell> getAllNeighbour() {
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@@ -43,6 +52,7 @@ public class GomokuCell{
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/**
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* Return the number of same colored neighbours in all direction.
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*
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* @return The Map of neighbours.
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*/
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public Map<Cardinal, Integer> getSameColorNeighbour() {
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@@ -60,8 +70,7 @@ public class GomokuCell{
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for (Map.Entry<Cardinal, Integer> entry : map.entrySet()) {
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GomokuCell actualcell = this;
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while(this.getState() == actualcell.getNeighbour(entry.getKey()).getState())
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{
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while (this.getState() == actualcell.getNeighbour(entry.getKey()).getState()) {
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entry.setValue(entry.getValue() + 1);
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actualcell = actualcell.getNeighbour(entry.getKey());
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}
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@@ -71,6 +80,7 @@ public class GomokuCell{
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/**
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* Return the state.
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*
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* @return The state of the current cell with one Color.
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*/
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public Color getState() {
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@@ -81,6 +91,7 @@ public class GomokuCell{
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/**
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* Change state of the current cell.
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*
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* @param c The color of the token played.
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* @throws IllegalStateException If the cell is not playable.
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*/
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@@ -88,11 +99,11 @@ public class GomokuCell{
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this.state = c;
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}
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// ------------------Booleans--------------------------
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/**
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* This method returns if the current cell is empty
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*
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* @return True if is empty, False if is not.
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*/
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public boolean isEmpty() {
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@@ -101,6 +112,7 @@ public class GomokuCell{
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/**
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* This method returns if the cell has already played.
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*
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* @return True if the cell is already played, False if is not.
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*/
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public boolean isPlayed() {
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@@ -109,21 +121,26 @@ public class GomokuCell{
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/**
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* Return if the cell is playable.
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* @return True if the current cell can be played with the condition of the gomoku.
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*
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* @return True if the current cell can be played with the condition of the
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* gomoku.
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*/
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public boolean isPlayable() {
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if (this.state != Color.NIL)
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return false;
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for (Cardinal c : Cardinal.values()) {
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GomokuCell current = this.getNeighbour(c);
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if (current != null && current.isPlayed()) return true;
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if (current != null && current.isPlayed())
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return true;
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}
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return false;
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}
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// ------------------Methods--------------------------
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/**
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* This method link the cell at the Cardinal position on the current cell.
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*
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* @param car The Cardinal direction of the cell to link.
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* @param cell The GomokuCell to link.
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*/
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@@ -131,11 +148,11 @@ public class GomokuCell{
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this.neighbour.put(car, cell);
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}
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// ------------------Statics--------------------------
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public static void link(GomokuCell c1, GomokuCell c2, Cardinal c1Toc2) {
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if (c1 == null || c2 == null) return ;
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if (c1 == null || c2 == null)
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return;
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c1.linkCell(c1Toc2, c2);
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c2.linkCell(c1Toc2.inverse(), c1);
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}
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@@ -26,8 +26,13 @@ public class GomokuGame {
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int currentPlayerInt;
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Coordinate cellCoor = null;
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GomokuGame(boolean renderer) {
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this.playRenderer = renderer;
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this.board = new GomokuBoard(15, 15);
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this.board.get(7, 7).setState(Color.BLACK);
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this.player1 = new Human("un", Color.WHITE, 60);
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this.player2 = new GomokuAI("deux", Color.BLACK, 60);
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}
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public static void main(String[] args) {
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@@ -38,7 +43,6 @@ public class GomokuGame {
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int nbJetonsAligne = 0;
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boolean renderer = false;
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for (int i = 0; i < args.length; i++) {
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switch (args[i]) {
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case "--save":
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@@ -71,8 +75,7 @@ public class GomokuGame {
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String bool = args[++i];
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if (bool == "true") {
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renderer = true;
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}
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else {
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} else {
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renderer = false;
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}
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}
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@@ -85,17 +88,16 @@ public class GomokuGame {
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}
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// Test
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GomokuGame g = new GomokuGame(renderer);//metre true ou fals si in veut l'affichage ou non
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g.renderer = new ConsoleRenderer();
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g.renderer.update();
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g.board.expandBoard(Cardinal.SE);
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g.renderer.update();
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GomokuGame g = new GomokuGame(false);// metre true ou fals si in veut l'affichage ou non
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System.out.println(g.board);
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// g.renderer.update();
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g.startGame();
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}
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/**
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* This method init the game with these parameters.
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*
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* @param bot If the player want to play with a bot it's true.
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* @param name1 Name of player one.
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* @param name2 Name of player two.
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@@ -130,25 +132,27 @@ public class GomokuGame {
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*/
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public void startGame() {
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/*
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GomokuCell actualPlayedCell = play(player1);
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if( NB_CELL_PLAY <= board.countMax(board.countAlignedCells(actualPlayedCell)))
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{
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System.out.println("c'est gangée !");
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}
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* GomokuCell actualPlayedCell = play(player1);
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* if( NB_CELL_PLAY <=
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* board.countMax(board.countAlignedCells(actualPlayedCell)))
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* {
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* System.out.println("c'est gangée !");
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* }
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*/
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this.currentPlayer = player1;
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while (this.player1.tokens > 0 || this.player2.tokens > 0) {
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GomokuCell currentPlay = null;
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while (currentPlay == null) {
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currentPlay = this.play(this.currentPlayer);
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}
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if( NB_CELL_PLAY <= board.countMax(board.countAlignedCells(currentPlay)))
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{
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if (NB_CELL_PLAY <= board.countMax(board.countAlignedCells(currentPlay))) {
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this.renderer.updateStatus("Le joueur " + this.currentPlayer + "a gagné !");
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return;
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}
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this.currentPlayer.tokens -= 1;
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this.currentPlayer = this.nextPlayer();
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System.out.println(this.board);
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}
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this.renderer.updateStatus("Match nul, il ne reste plus de jeton.");
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return;
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@@ -156,6 +160,7 @@ public class GomokuGame {
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/**
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* Place the token on the cell where the player play.
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*
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* @param Player get player to play the cell.
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*/
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public GomokuCell play(Player player) {
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@@ -164,30 +169,29 @@ public class GomokuGame {
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while (this.cellCoor == null) {
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try {
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wait(16);
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}
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catch(InterruptedException e){
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} catch (InterruptedException e) {
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this.save(null);
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System.out.println(e);
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}
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}
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cellToPlay= this.board.get(this.cellCoor.x, this.cellCoor.y);
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if (cellToPlay == null || !cellToPlay.isPlayable()) { // If the cell is not playable we return null to not play.
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cellToPlay = this.board.get(this.cellCoor);
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if (cellToPlay == null || !cellToPlay.isPlayable()) { // If the cell is not playable we return null to not
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// play.
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return null;
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}
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cellToPlay.setState(player.color);
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this.cellCoor = null;
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}
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else{
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cellToPlay = player.chooseMove(board);
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} else {
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cellToPlay = player.chooseMove(this.board);
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cellToPlay.setState(player.color);
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}
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return cellToPlay;
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}
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/**
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* This method save the game on a file.
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*
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* @param filename The file to save.
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* @return True if successful and false if not.
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*/
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@@ -213,8 +217,7 @@ public class GomokuGame {
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colorP1,
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currentPlayerInt,
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this.player1.tokens,
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this.player2.tokens
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));
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this.player2.tokens));
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// Write the board
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for (int i = 0; i < this.getBoard().getHeight(); ++i) {
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@@ -251,6 +254,7 @@ public class GomokuGame {
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/**
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* This method load a game on the file.
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*
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* @param filename The file to load.
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* @return True if successful and False if not.
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*/
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@@ -338,6 +342,7 @@ public class GomokuGame {
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/**
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* This method return the next player to play.
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*
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* @return The next player.
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*/
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private Player nextPlayer() {
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Block a user