merge
This commit is contained in:
@@ -1,16 +1,48 @@
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public class ConsoleRenderer extends GomokuRenderer {
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public class ConsoleRenderer extends GomokuRenderer {
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public ConsoleRenderer() {}
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public ConsoleRenderer() {
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}
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@Override
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@Override
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public void init(GomokuGame game) {
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public void init(GomokuGame game) {
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System.out.println("Console Renderer initialized.");
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this.game = game;
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System.out.println("ConsoleRenderer initialized");
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}
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}
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@Override
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@Override
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public void update() {
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public void update() {
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// TODO: draw the board
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// Print the board to the console
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String[] board = game.getBoard().toString().split("\n");
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String horizontalLine = getHorizontalLine();
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int width = game.getBoard().getWidth();
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int height = game.getBoard().getHeight();
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// Print a separator line, followed by the game infos
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System.out.println(horizontalLine);
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System.out.println("|" + String.format(" %-" + (width - 1) + "s", "Gomoku Game!") + "|");
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// System.out.println("Current player: " + game.getCurrentPlayer().getName());
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// System.out.println("Number of tokens left: " + game.getCurrentPlayer().getTokensLeft());
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// Print the board
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System.out.println(horizontalLine);
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for (int i = 0; i < height; i++) {
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System.out.print("|");
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System.out.print(board[i]);
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System.out.println("|");
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}
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System.out.println(horizontalLine);
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}
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private String getHorizontalLine() {
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StringBuilder sb = new StringBuilder();
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sb.append("+");
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for (int i = 0; i < game.getBoard().getWidth(); i++) {
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sb.append("-");
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}
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sb.append("+");
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return sb.toString();
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}
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}
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}
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}
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@@ -1,15 +1,14 @@
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import java.util.HashMap;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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import java.util.Random;
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import java.util.Random;
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import java.util.HashMap;
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public class GomokuAI extends Player {
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public class GomokuAI extends Player {
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// ------------------Constructors--------------------------
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// ------------------Constructors--------------------------
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/**
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/**
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* The constructor of the Human.
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* The constructor of the GomokuAI.
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*
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* @param name The name of the player.
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* @param name The name of the player.
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* @param color The color of the player.
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* @param color The color of the player.
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*/
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*/
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@@ -32,13 +32,13 @@ public class GomokuBoard{
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System.out.println(Cardinal.NE.inverse());
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System.out.println(Cardinal.NE.inverse());
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System.out.println(test);
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System.out.println(test);
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test.expandBoardv2(Cardinal.N);
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test.expandBoard(Cardinal.N);
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System.out.println(test);
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System.out.println(test);
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test.expandBoardv2(Cardinal.S);
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test.expandBoard(Cardinal.S);
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System.out.println(test);
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System.out.println(test);
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test.expandBoardv2(Cardinal.W);
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test.expandBoard(Cardinal.W);
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System.out.println(test);
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System.out.println(test);
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test.expandBoardv2(Cardinal.SE);
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test.expandBoard(Cardinal.SE);
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System.out.println(test);
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System.out.println(test);
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}
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}
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@@ -106,6 +106,22 @@ public class GomokuBoard{
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//------------------Gets--------------------------
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//------------------Gets--------------------------
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/**
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* Returns the width of the board.
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* @return The width of the board.
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*/
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public int getWidth() {
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return this.boardWidth;
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}
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/**
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* Returns the height of the board.
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* @return The height of the board.
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*/
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public int getHeight() {
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return this.boardHeight;
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}
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/**
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/**
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* This method get a cell in specific position in the board.
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* This method get a cell in specific position in the board.
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* @param x The position x on the board.
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* @param x The position x on the board.
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@@ -165,6 +181,25 @@ public class GomokuBoard{
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return output;
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return output;
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}
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}
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//------------------Gets--------------------------
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/**
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* Set the width of the board.
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* @param width The new width of the board.
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*/
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public void setWidth(int width) {
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this.boardWidth = width;
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}
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/**
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* Set the height of the board.
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* @param height The new height of the board.
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*/
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public void setHeight(int height) {
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this.boardHeight = height;
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}
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//------------------Methods--------------------------
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//------------------Methods--------------------------
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/**
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/**
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@@ -202,112 +237,6 @@ public class GomokuBoard{
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return max;
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return max;
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}
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}
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/**
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* This method create one line/column in a specific direction. This method is used in expandBoard, it's no recommended to
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* used it in other context.
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* @param act Is the cell of the start of the line/column.
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* @param top Is the cell of the start of the line/column already existing.
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* @param topDir The direction of the line top in relation of the line/column we create.
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* @param m The direction topDir - 1.
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* @param p The direction topDir + 1.
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* @param dir Direction where to add the next cell.
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* @param maxLen Number of cell ton gen.
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*/
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private void genLineOrColumn(GomokuCell act, GomokuCell top, Cardinal topDir, Cardinal m, Cardinal p, Cardinal dir, int maxLen){
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for (int i = 0; i < maxLen; i++) {
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if (top != null) {
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GomokuCell.link(act, top.getNeighbour(topDir),m);
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GomokuCell.link(act, top, topDir);
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top = top.getNeighbour(dir);
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GomokuCell.link(act, top , m);
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}
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if (i != maxLen -1 ){
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GomokuCell right = new GomokuCell(Color.NIL);
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GomokuCell.link(act, right, dir);
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act = right;
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}
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}
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}
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/**
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* This method expand the board.
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* @param direction Is the direction where the method expand the board.
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*/
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public void expandBoard(Cardinal direction){
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switch (direction) {
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case Cardinal.SE:
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this.expandBoard(Cardinal.S);
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this.expandBoard(Cardinal.E);
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return;
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case Cardinal.NE:
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this.expandBoard(Cardinal.N);
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this.expandBoard(Cardinal.E);
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return;
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case Cardinal.SW:
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this.expandBoard(Cardinal.S);
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this.expandBoard(Cardinal.W);
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return;
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case Cardinal.NW:
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this.expandBoard(Cardinal.N);
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this.expandBoard(Cardinal.W);
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return;
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default:
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break;
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}
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List<Cardinal> cardinals = Arrays.asList(Cardinal.values());
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Cardinal topDirection = cardinals.get((cardinals.indexOf(direction) + 4)%8);
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GomokuCell act = new GomokuCell(Color.NIL);
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int maxLen = 0;
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GomokuCell top = null;
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GomokuCell newOrigin = null;
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switch (direction) {
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case Cardinal.N:
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top = this.get(0, 0);
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maxLen = this.boardWidth;
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newOrigin = act;
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this.genLineOrColumn(act, top, topDirection, Cardinal.SW, Cardinal.SE, Cardinal.E, maxLen);
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this.boardHeight += 1;
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break;
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case Cardinal.W:
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top = this.get(0,0);
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maxLen = this.boardHeight;
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newOrigin = act;
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this.genLineOrColumn(act, top, topDirection, Cardinal.NE, Cardinal.SE, Cardinal.S, maxLen);
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this.boardWidth += 1;
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break;
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case Cardinal.S:
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top = this.get(this.boardHeight-1, 0);
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maxLen = this.boardWidth;
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newOrigin = this.get(0, 0);
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this.genLineOrColumn(act, top, topDirection, Cardinal.NW, Cardinal.NE, Cardinal.E, maxLen);
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this.boardHeight += 1;
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break;
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case Cardinal.E:
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top = this.get(0, this.boardWidth-1);
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maxLen = this.boardHeight;
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newOrigin = this.get(0, 0);
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this.genLineOrColumn(act, top, topDirection, Cardinal.NW, Cardinal.SW, Cardinal.S, maxLen);
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this.boardWidth += 1;
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break;
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default:
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throw new IllegalStateException("Why are you here ?");
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}
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this.firstCell = newOrigin;
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}
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/**
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/**
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* Expands the board in the specified direction.
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* Expands the board in the specified direction.
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* This method is used to add a new row, column, or both to the board.
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* This method is used to add a new row, column, or both to the board.
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@@ -315,16 +244,15 @@ public class GomokuBoard{
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* It also updates the board dimensions accordingly.
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* It also updates the board dimensions accordingly.
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* @param direction The cardinal direction in which to expand the board.
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* @param direction The cardinal direction in which to expand the board.
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* @see Cardinal
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* @see Cardinal
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* @version 2.0
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*/
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*/
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public void expandBoardv2(Cardinal direction) {
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public void expandBoard(Cardinal direction) {
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// for composed directions, expand in both components
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// for composed directions, expand in both components
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// e.g. SE -> expand in S and E
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// e.g. SE -> expand in S and E
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if ((direction.asInt() % 2) != 0) {
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if ((direction.asInt() % 2) != 0) {
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// if the direction is not even, it is a composed direction
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// if the direction is not even, it is a composed direction
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// call the same function in both components
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// call the same function in both components
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this.expandBoardv2(direction.rotate(-1));
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this.expandBoard(direction.rotate(-1));
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this.expandBoardv2(direction.rotate(1));
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this.expandBoard(direction.rotate(1));
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return;
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return;
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}
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}
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@@ -1,10 +1,10 @@
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import java.io.BufferedReader;
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import java.io.BufferedWriter;
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import java.io.BufferedWriter;
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import java.io.IOException;
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import java.io.IOException;
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import java.nio.file.Files;
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import java.nio.file.Files;
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import java.nio.file.Path;
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import java.nio.file.Path;
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import java.util.Random;
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import java.util.Random;
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import java.io.IOException;
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import java.io.BufferedReader;
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public class GomokuGame {
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public class GomokuGame {
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@@ -15,10 +15,10 @@ public class GomokuGame {
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private Player player1;
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private Player player1;
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private Player player2;
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private Player player2;
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private int boardWidth;
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private int boardHeight;
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private GomokuBoard board;
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private GomokuBoard board;
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private GomokuRenderer renderer;
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Color colorP1;
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Color colorP1;
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int currP;
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int currP;
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int nbTokens1, nbTokens2;
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int nbTokens1, nbTokens2;
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@@ -27,15 +27,11 @@ public class GomokuGame {
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// Test
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// Test
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GomokuGame g = new GomokuGame();
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GomokuGame g = new GomokuGame();
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System.out.println(g.load(Path.of(".cache/test.dat")));
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System.out.println(g.load(Path.of(".cache/test.dat")));
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System.out.println(g.getBoard());
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g.renderer = new ConsoleRenderer();
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System.out.println(g.save(Path.of(".cache/save.dat")));
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g.renderer.init(g);
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g.renderer.update();
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for (int i = 0; i < g.boardHeight; ++i) {
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g.board.expandBoard(Cardinal.SE);
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for (int j = 0; j < g.boardWidth; ++j) {
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g.renderer.update();
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System.out.print(g.getBoard().get(i, j));
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}
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System.out.println();
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}
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}
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}
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public void newGame(boolean bot, String name1, String name2) {
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public void newGame(boolean bot, String name1, String name2) {
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@@ -64,6 +60,29 @@ public class GomokuGame {
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public void startGame() {
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public void startGame() {
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}
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}
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/**
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* Place the token on the cell where the player play.
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* @param turn the turn of the player.
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*/
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public void play(int turn) {
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GomokuCell cellToPlay = null;
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switch (turn) {
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case 1:
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cellToPlay = player1.chooseMove(board);
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break;
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case 2:
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cellToPlay = player2.chooseMove(board);
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break;
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default:
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throw new IllegalArgumentException("Invalid turn: " + turn);
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}
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cellToPlay.setState(colorP1);
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}
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||||||
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public boolean save(Path filename) {
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public boolean save(Path filename) {
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// save the game state to the file
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// save the game state to the file
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// 1. Open the file
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// 1. Open the file
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@@ -81,12 +100,18 @@ public class GomokuGame {
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try (BufferedWriter writer = Files.newBufferedWriter(filename)) {
|
try (BufferedWriter writer = Files.newBufferedWriter(filename)) {
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// Write the first line
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// Write the first line
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writer.write(String.format("%d %d %s %d %d %d%n",
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writer.write(String.format("%d %d %s %d %d %d%n",
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this.boardWidth, this.boardHeight, colorP1, currP, nbTokens1, nbTokens2));
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this.getBoard().getWidth(),
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this.getBoard().getHeight(),
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colorP1,
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currP,
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nbTokens1,
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nbTokens2
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));
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// Write the board
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// Write the board
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for (int i = 0; i < boardHeight; ++i) {
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for (int i = 0; i < this.getBoard().getHeight(); ++i) {
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for (int j = 0; j < boardWidth; ++j) {
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for (int j = 0; j < this.getBoard().getWidth(); ++j) {
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char c;
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char c = ' ';
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switch (board.get(i, j).getState()) {
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switch (board.get(i, j).getState()) {
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case BLACK:
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case BLACK:
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c = 'X';
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c = 'X';
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@@ -193,8 +218,6 @@ public class GomokuGame {
|
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}
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}
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||||||
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// Initialize the board with the read values
|
// Initialize the board with the read values
|
||||||
this.boardWidth = w;
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|
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this.boardHeight = h;
|
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this.board = new GomokuBoard(w, h, colors);
|
this.board = new GomokuBoard(w, h, colors);
|
||||||
|
|
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return true;
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return true;
|
||||||
|
|||||||
@@ -3,13 +3,32 @@ import java.awt.Graphics;
|
|||||||
|
|
||||||
class RenderBoard {
|
class RenderBoard {
|
||||||
|
|
||||||
private int width;
|
private int boardWidth;
|
||||||
private int height;
|
private int boardHeight;
|
||||||
private int[][] boardState; // Example representation of the board state
|
public int renderWidth;
|
||||||
|
public int renderHeight;
|
||||||
|
private int cellSize;
|
||||||
|
private int borderThickness;
|
||||||
|
// private int[][] boardState;
|
||||||
|
|
||||||
public RenderBoard(int width, int height) {
|
public RenderBoard(int width, int height, int renderWidth, int renderHeight) {
|
||||||
this.width = width;
|
this.boardWidth = width;
|
||||||
this.height = height;
|
this.boardHeight = height;
|
||||||
|
this.renderWidth = renderWidth;
|
||||||
|
this.renderHeight = renderHeight;
|
||||||
|
this.borderThickness = 5;
|
||||||
|
int cellWidth = renderWidth / width;
|
||||||
|
int cellHeight = renderHeight / height;
|
||||||
|
this.cellSize = Math.min(cellWidth, cellHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
public RenderBoard(int renderWidth, int renderHeight) {
|
||||||
|
this(
|
||||||
|
GomokuGame.DEFAULT_BOARD_WIDTH,
|
||||||
|
GomokuGame.DEFAULT_BOARD_HEIGHT,
|
||||||
|
renderWidth,
|
||||||
|
renderHeight
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void update(GomokuGame game) {
|
public void update(GomokuGame game) {
|
||||||
@@ -17,17 +36,59 @@ class RenderBoard {
|
|||||||
// This method should be called whenever the game state changes
|
// This method should be called whenever the game state changes
|
||||||
}
|
}
|
||||||
|
|
||||||
public void drawBoard(Graphics g, int x, int y, int w, int h) {
|
public void drawBoard(Graphics g, int x, int y) {
|
||||||
// Draw the board here
|
// Draw the global border
|
||||||
g.setColor(Color.LIGHT_GRAY);
|
g.setColor(Color.LIGHT_GRAY);
|
||||||
int cellSize = w / this.width;
|
g.fillRect(
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
this.renderWidth + 2 * this.borderThickness,
|
||||||
|
this.renderHeight + 2 * this.borderThickness
|
||||||
|
);
|
||||||
|
g.setColor(Color.WHITE);
|
||||||
|
g.fillRect(
|
||||||
|
x + this.borderThickness,
|
||||||
|
y + this.borderThickness,
|
||||||
|
this.renderWidth,
|
||||||
|
this.renderHeight
|
||||||
|
);
|
||||||
|
|
||||||
for (int i = 0; i < this.width; i++) {
|
int i, j;
|
||||||
for (int j = 0; j < this.height; j++) {
|
int cy = y + this.borderThickness;
|
||||||
g.drawRect(x + i * cellSize, y + j * cellSize, cellSize, cellSize);
|
for (i = 0; i < this.boardHeight; i++) {
|
||||||
// Draw the tokens here
|
int cx = x + this.borderThickness;
|
||||||
g.fillOval(x + i * cellSize, y + j * cellSize, cellSize, cellSize);
|
for (j = 0; j < this.boardWidth; j++) {
|
||||||
|
// Draw the border
|
||||||
|
g.setColor(Color.LIGHT_GRAY);
|
||||||
|
g.fillRect(
|
||||||
|
cx,
|
||||||
|
cy,
|
||||||
|
this.cellSize,
|
||||||
|
this.cellSize
|
||||||
|
);
|
||||||
|
g.setColor(Color.WHITE);
|
||||||
|
g.fillRect(
|
||||||
|
cx + this.borderThickness,
|
||||||
|
cy + this.borderThickness,
|
||||||
|
this.cellSize - 2 * this.borderThickness,
|
||||||
|
this.cellSize - 2 * this.borderThickness
|
||||||
|
);
|
||||||
|
// Draw the cell
|
||||||
|
this.drawToken(g, x, y, Color.BLUE);
|
||||||
|
cx += this.cellSize;
|
||||||
|
}
|
||||||
|
cy += this.cellSize;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void drawToken(Graphics g, int x, int y, Color color) {
|
||||||
|
// Draw the token at the specified position
|
||||||
|
g.setColor(color);
|
||||||
|
g.fillRect(
|
||||||
|
x + 2 * this.borderThickness,
|
||||||
|
y + 2 * this.borderThickness,
|
||||||
|
cellSize - 2 * borderThickness,
|
||||||
|
cellSize - 2 * borderThickness
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -50,7 +50,7 @@ class RenderCanvas extends JPanel {
|
|||||||
public RenderCanvas() {
|
public RenderCanvas() {
|
||||||
setBorder(BorderFactory.createLineBorder(Color.black));
|
setBorder(BorderFactory.createLineBorder(Color.black));
|
||||||
setBackground(Color.white);
|
setBackground(Color.white);
|
||||||
board = new RenderBoard(8, 8); // Example board size
|
board = new RenderBoard(15, 15, 600, 600);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Dimension getPreferredSize() {
|
public Dimension getPreferredSize() {
|
||||||
@@ -62,11 +62,9 @@ class RenderCanvas extends JPanel {
|
|||||||
|
|
||||||
int midX = getWidth() / 2;
|
int midX = getWidth() / 2;
|
||||||
int midY = getHeight() / 2;
|
int midY = getHeight() / 2;
|
||||||
int boardWidth = 400; // Example board width
|
int x = midX - (this.board.renderWidth / 2);
|
||||||
int boardHeight = 400; // Example board height
|
int y = midY - (this.board.renderHeight / 2);
|
||||||
int x = midX - (boardWidth / 2);
|
board.drawBoard(g, x, y);
|
||||||
int y = midY - (boardHeight / 2);
|
|
||||||
board.drawBoard(g, x, y, boardWidth, boardHeight);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void draw(GomokuGame game) {
|
public void draw(GomokuGame game) {
|
||||||
|
|||||||
Reference in New Issue
Block a user