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@@ -14,6 +14,10 @@ public class ConsoleRenderer extends GomokuRenderer {
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public void update() {
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// Print the board to the console
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//clear la console
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System.out.print("\033[H\033[2J");
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System.out.flush();
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String[] board = game.getBoard().toString().split("\n");
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String horizontalLine = getHorizontalLine();
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int width = game.getBoard().getWidth();
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@@ -21,7 +25,7 @@ public class ConsoleRenderer extends GomokuRenderer {
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// Print a separator line, followed by the game infos
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System.out.println(horizontalLine);
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System.out.println("|" + String.format(" %-" + (width - 1) + "s", "Gomoku Game!") + "|");
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System.out.println("|" + String.format(" %-" + (width*4 - 2) + "s", "Gomoku Game!") + "|");
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// System.out.println("Current player: " + game.getCurrentPlayer().getName());
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// System.out.println("Number of tokens left: " + game.getCurrentPlayer().getTokensLeft());
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@@ -43,6 +47,7 @@ public class ConsoleRenderer extends GomokuRenderer {
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System.out.print(" "+i+" ");
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}
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}
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System.out.println("");
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}
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@@ -6,22 +6,15 @@ import java.util.Map;
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* This class is cell of the board of the Gomoku game.
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*/
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public class GomokuCell{
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/**
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* Enumerate neighbor with key in Cardinal direction and key representing the
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* cell in that direction.
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*/
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/** Enumerate neighbor with key in Cardinal direction and key representing the cell in that direction. */
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private EnumMap<Cardinal,GomokuCell> neighbour;
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/**
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* The state of the cell represented by the enumerate Color, Nil is empty, white
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* and black for the color of a token
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*/
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/** The state of the cell represented by the enumerate Color, Nil is empty, white and black for the color of a token */
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private Color state;
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//------------------Constructors--------------------------
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/**
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* The constructor of the cell.
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*
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* @param state The state by default of the cell.
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*/
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public GomokuCell(Color state){
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@@ -33,7 +26,6 @@ public class GomokuCell {
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/**
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* Return one neighbour.
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*
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* @param car The Cardinal direction.
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* @return The GomokuCell at the direction.
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*/
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@@ -43,7 +35,6 @@ public class GomokuCell {
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/**
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* Return neighbours.
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*
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* @return The EnumMap of neighbours.
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*/
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public EnumMap<Cardinal, GomokuCell> getAllNeighbour(){
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@@ -52,7 +43,6 @@ public class GomokuCell {
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/**
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* Return the number of same colored neighbours in all direction.
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*
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* @return The Map of neighbours.
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*/
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public Map<Cardinal, Integer> getSameColorNeighbour(){
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@@ -70,7 +60,8 @@ public class GomokuCell {
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for (Map.Entry<Cardinal, Integer> entry : map.entrySet()) {
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GomokuCell actualcell = this;
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while (this.getState() == actualcell.getNeighbour(entry.getKey()).getState()) {
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while(this.getState() == actualcell.getNeighbour(entry.getKey()).getState())
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{
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entry.setValue(entry.getValue()+1);
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actualcell=actualcell.getNeighbour(entry.getKey());
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}
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@@ -80,7 +71,6 @@ public class GomokuCell {
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/**
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* Return the state.
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*
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* @return The state of the current cell with one Color.
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*/
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public Color getState(){
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@@ -91,7 +81,6 @@ public class GomokuCell {
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/**
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* Change state of the current cell.
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*
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* @param c The color of the token played.
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* @throws IllegalStateException If the cell is not playable.
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*/
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@@ -99,11 +88,11 @@ public class GomokuCell {
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this.state = c;
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}
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//------------------Booleans--------------------------
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/**
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* This method returns if the current cell is empty
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*
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* @return True if is empty, False if is not.
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*/
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public boolean isEmpty(){
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@@ -112,7 +101,6 @@ public class GomokuCell {
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/**
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* This method returns if the cell has already played.
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*
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* @return True if the cell is already played, False if is not.
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*/
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public boolean isPlayed(){
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@@ -121,26 +109,21 @@ public class GomokuCell {
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/**
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* Return if the cell is playable.
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*
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* @return True if the current cell can be played with the condition of the
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* gomoku.
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* @return True if the current cell can be played with the condition of the gomoku.
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*/
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public boolean isPlayable(){
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if (this.state != Color.NIL)
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return false;
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for (Cardinal c : Cardinal.values()) {
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GomokuCell current = this.getNeighbour(c);
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if (current != null && current.isPlayed())
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return true;
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if (current != null && current.isPlayed()) return true;
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}
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return false;
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}
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//------------------Methods--------------------------
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/**
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* This method link the cell at the Cardinal position on the current cell.
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*
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* @param car The Cardinal direction of the cell to link.
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* @param cell The GomokuCell to link.
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*/
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@@ -148,11 +131,11 @@ public class GomokuCell {
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this.neighbour.put(car, cell);
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}
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//------------------Statics--------------------------
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public static void link(GomokuCell c1, GomokuCell c2, Cardinal c1Toc2){
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if (c1 == null || c2 == null)
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return;
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if (c1 == null || c2 == null) return ;
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c1.linkCell(c1Toc2, c2);
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c2.linkCell(c1Toc2.inverse(), c1);
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}
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@@ -164,9 +147,9 @@ public class GomokuCell {
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case Color.NIL:
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return ".";
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case Color.BLACK:
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return "\u274C";
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return "X";
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case Color.WHITE:
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return "\uD83D";
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return "O";
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default:
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throw new IllegalStateException("Unexpected value: " + this.getState());
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}
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@@ -84,11 +84,13 @@ public class GomokuGame {
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}
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}
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GomokuGame g = new GomokuGame(false);// metre true ou fals si in veut l'affichage ou non
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g.renderer = new ConsoleRenderer();
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g.renderer.init(g);
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g.board = new GomokuBoard(sizeX, sizeY);
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g.board.get(sizeX / 2, sizeY / 2).setState(Color.BLACK);
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g.player1 = new Human("un", Color.WHITE, nbToken);
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g.player2 = new GomokuAI("deux", Color.BLACK, nbToken - 1);
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System.out.println(g.board);
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//System.out.println(g.board);
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// g.renderer.update();
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g.startGame();
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@@ -139,6 +141,7 @@ public class GomokuGame {
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* }
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*/
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this.currentPlayer = player1;
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renderer.update();
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while (this.player1.tokens > 0 || this.player2.tokens > 0) {
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GomokuCell currentPlay = null;
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while (currentPlay == null) {
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@@ -151,7 +154,8 @@ public class GomokuGame {
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}
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this.currentPlayer.tokens -= 1;
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this.currentPlayer = this.nextPlayer();
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System.out.println(this.board);
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renderer.update();
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//System.out.println(this.board);
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}
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// this.renderer.updateStatus("Match nul, il ne reste plus de jeton.");
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