Merge branch 'master' of https://gitlab.isima.fr/audorival/gomoku
This commit is contained in:
@@ -83,4 +83,7 @@ public enum Cardinal {
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public Cardinal rotate90CCW() {
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return rotate(-2);
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}
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// North, South, East, West cardinals array
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public static final Cardinal[] NS_EW = {N, S, E, W};
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}
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@@ -14,6 +14,7 @@ public class ConsoleRenderer extends GomokuRenderer {
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public void update() {
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// Print the board to the console
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// Clear the console
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System.out.print("\033[H\033[2J");
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System.out.flush();
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@@ -24,9 +25,7 @@ public class ConsoleRenderer extends GomokuRenderer {
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// Print a separator line, followed by the game infos
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System.out.println(horizontalLine);
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System.out.println("|" + String.format(" %-" + (width*4 - 2) + "s", "Gomoku Game!") + "|"+" y");
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// System.out.println("Current player: " + game.getCurrentPlayer().getName());
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// System.out.println("Number of tokens left: " + game.getCurrentPlayer().getTokensLeft());
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System.out.println("|" + String.format(" %-" + (width*4 - 2) + "s", "Gomoku Game!") + "| Y");
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// Print the board
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System.out.println(horizontalLine);
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@@ -34,27 +33,24 @@ public class ConsoleRenderer extends GomokuRenderer {
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System.out.print("|");
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for (int j=0; j<width; j++) {
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switch (board[i].charAt(j)) {
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char c = board[i].charAt(j);
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switch (c) {
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case 'X':
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System.out.print(" \u001B[31m" + board[i].charAt(j) + "\u001B[0m |");
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System.out.print(" \u001B[31m" + c + "\u001B[0m |");
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break;
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case 'O':
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System.out.print(" \u001B[32m" + board[i].charAt(j) + "\u001B[0m |");
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System.out.print(" \u001B[32m" + c + "\u001B[0m |");
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break;
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default:
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System.out.print(" " + board[i].charAt(j) + " |");
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System.out.print(" " + c + " |");
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}
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}
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System.out.println(" " + i);
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System.out.println(horizontalLine);
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}
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System.out.print("x");
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for (int i = 0; i < height; i++) {
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if(i<10) {
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System.out.print(" "+i+" ");
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} else {
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System.out.print(" "+i+" ");
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}
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System.out.print("X");
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for (int i = 0; i < width; i++) {
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System.out.print(String.format(" %-2d ", i));
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}
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System.out.println("");
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@@ -116,6 +116,7 @@ public class GomokuCell{
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* @return True if the current cell can be played with the condition of the gomoku.
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*/
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public boolean isPlayable(){
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if (!this.isEmpty()) return false;
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for (Cardinal c : Cardinal.values()) {
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GomokuCell current = this.getNeighbour(c);
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if (current != null && current.isPlayed()) return true;
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@@ -11,7 +11,7 @@ public class GomokuGame {
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public static final int DEFAULT_BOARD_WIDTH = 15; // largeur du plateau
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public static final int DEFAULT_BOARD_HEIGHT = 15; // hauteur du plateau
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public static final int DEFAULT_TOKENS_COUNT = 60; // nb de jetons
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public static final int NB_CELL_PLAY = 5; // nb de jetons
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public int NB_CELL_PLAY = 5; // nb de jetons
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private Player player1;
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private Player player2;
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@@ -83,8 +83,13 @@ public class GomokuGame {
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break;
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}
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}
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if (sizeY < 3 || sizeX < 3) {
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System.out.println("Board is too small !");
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return;
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}
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GomokuGame g = new GomokuGame(false);// metre true ou fals si in veut l'affichage ou non
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g.renderer = new ConsoleRenderer();
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g.NB_CELL_PLAY = nbJetonsAligne;
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g.renderer.init(g);
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g.board = new GomokuBoard(sizeX, sizeY);
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g.board.get(sizeX / 2, sizeY / 2).setState(Color.BLACK);
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@@ -147,20 +152,24 @@ public class GomokuGame {
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while (currentPlay == null) {
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currentPlay = this.play(this.currentPlayer);
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}
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System.out.println(board.countMax(board.countAlignedCells(currentPlay)));
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// Expand the board if one of the neighbours of the cell is null
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// Only check for North, South, East and West neighbours
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for (Cardinal cardinal : Cardinal.NS_EW) {
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GomokuCell neighbour = currentPlay.getNeighbour(cardinal);
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if (neighbour == null) {
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this.board.expandBoard(cardinal);
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}
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}
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if (NB_CELL_PLAY <= board.countMax(board.countAlignedCells(currentPlay))) {
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System.out.println("Le joueur " + this.currentPlayer + " a gagné !");
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// this.renderer.updateStatus("Le joueur " + this.currentPlayer + "a gagné !");
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this.renderer.updateStatus("Le joueur " + this.currentPlayer + "a gagné !");
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return;
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}
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this.currentPlayer.tokens -= 1;
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this.currentPlayer = this.nextPlayer();
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renderer.update();
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//System.out.println(this.board);
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}
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// this.renderer.updateStatus("Match nul, il ne reste plus de jeton.");
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System.out.println("Match nul, il ne reste plus de jeton");
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this.renderer.updateStatus("Match nul, il ne reste plus de jetons.");
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return;
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}
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