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@@ -29,18 +29,14 @@ public class GomokuGame {
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GomokuGame(boolean renderer) {
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this.playRenderer = renderer;
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this.board = new GomokuBoard(15, 15);
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this.board.get(7, 7).setState(Color.BLACK);
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this.player1 = new Human("un", Color.WHITE, 60);
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this.player2 = new GomokuAI("deux", Color.BLACK, 60);
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}
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public static void main(String[] args) {
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int sizeX = 0;
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int sizeY = 0;
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int nbToken = 0;
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int nbJetonsAligne = 0;
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int sizeX = 15;
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int sizeY = 15;
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int nbToken = 50;
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int nbJetonsAligne = 5;
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boolean renderer = false;
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String path_a_load = "";
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@@ -88,6 +84,10 @@ public class GomokuGame {
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}
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}
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GomokuGame g = new GomokuGame(false);// metre true ou fals si in veut l'affichage ou non
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g.board = new GomokuBoard(sizeX, sizeY);
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g.board.get(sizeX / 2, sizeY / 2).setState(Color.BLACK);
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g.player1 = new Human("un", Color.WHITE, nbToken);
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g.player2 = new GomokuAI("deux", Color.BLACK, nbToken - 1);
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System.out.println(g.board);
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// g.renderer.update();
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g.startGame();
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@@ -146,7 +146,7 @@ public class GomokuGame {
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}
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System.out.println(board.countMax(board.countAlignedCells(currentPlay)));
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if (NB_CELL_PLAY <= board.countMax(board.countAlignedCells(currentPlay))) {
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this.renderer.updateStatus("Le joueur " + this.currentPlayer + "a gagné !");
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// this.renderer.updateStatus("Le joueur " + this.currentPlayer + "a gagné !");
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return;
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}
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this.currentPlayer.tokens -= 1;
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@@ -154,7 +154,8 @@ public class GomokuGame {
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System.out.println(this.board);
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}
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this.renderer.updateStatus("Match nul, il ne reste plus de jeton.");
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// this.renderer.updateStatus("Match nul, il ne reste plus de jeton.");
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System.out.println("Match nul, il ne reste plus de jeton");
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return;
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}
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