This commit is contained in:
Cyprien111
2025-04-07 10:39:13 +02:00
84 changed files with 191 additions and 8925 deletions

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@@ -15,14 +15,17 @@ public class GomokuGame {
private Player player1;
private Player player2;
private Player currentPlayer;
private GomokuBoard board;
private GomokuRenderer renderer;
private boolean playRenderer= true;
Color colorP1;
int currP;
int nbTokens1, nbTokens2;
int currentPlayerInt;
Coordinate cellCoor = null;
public static void main(String[] args) {
@@ -83,37 +86,52 @@ public class GomokuGame {
}
public void newGame(boolean bot, String name1, String name2) {
public void newGame(boolean bot, String name1, String name2, int tokens) {
Color[] possible = { Color.WHITE, Color.BLACK };
int rnd = new Random().nextInt(possible.length);
Color colorPlayer1 = possible[rnd];
Color colorPlayer2 = colorPlayer1.inverse();
this.player1 = new Human(name1, colorPlayer1);
this.player1 = new Human(name1, colorPlayer1, tokens);
if (bot) {
this.player2 = new GomokuAI(name2, colorPlayer2);
this.player2 = new GomokuAI(name2, colorPlayer2, tokens);
} else {
this.player2 = new Human(name2, colorPlayer2);
this.player2 = new Human(name2, colorPlayer2, tokens);
}
this.board = new GomokuBoard(15, 15);
this.colorP1 = colorPlayer1;
this.currP = this.player1.color == Color.WHITE ? 1 : 2;
this.nbTokens1 = 60;
this.nbTokens2 = 60;
currentPlayer = this.player1.color == Color.WHITE ? this.player1: this.player2;
this.currentPlayerInt = this.player1.color == Color.WHITE ? 1 : 2;
this.renderer = new SwingRenderer();
}
public void startGame() {
/*
GomokuCell actualPlayedCell = play(player1);
if( NB_CELL_PLAY >= board.countMax(board.countAlignedCells(actualPlayedCell)))
if( NB_CELL_PLAY <= board.countMax(board.countAlignedCells(actualPlayedCell)))
{
System.out.println("c'est gangée !");
}
*/
while(this.player1.tokens > 0 || this.player2.tokens > 0){
GomokuCell currentPlay = null;
while (currentPlay == null) {
currentPlay = this.play(this.currentPlayer);
}
if( NB_CELL_PLAY <= board.countMax(board.countAlignedCells(currentPlay)))
{
this.renderer.updateStatus("Le joueur " + this.currentPlayer + "a gagné !");
return;
}
this.currentPlayer = this.nextPlayer();
}
this.renderer.updateStatus("Match nul, il ne reste plus de jeton.");
return;
}
/**
@@ -121,10 +139,30 @@ public class GomokuGame {
* @param Player get player to play the cell.
*/
public GomokuCell play(Player player) {
GomokuCell cellToPlay = player.chooseMove(board);
cellToPlay.setState(player.color);
GomokuCell cellToPlay = null;
if (this.playRenderer){ // If we play the game with the renderer.
while (this.cellCoor == null) {
try{
wait(16);
}
catch(InterruptedException e){
this.save(null);
System.out.println(e);
}
}
cellToPlay= this.board.get(this.cellCoor.x, this.cellCoor.y);
if (!cellToPlay.isPlayable()) { // If the cell is not playable we return null to not play.
return null;
}
cellToPlay.setState(player.color);
this.cellCoor = null;
}
else{
cellToPlay = player.chooseMove(board);
cellToPlay.setState(player.color);
}
return cellToPlay;
}
@@ -133,7 +171,7 @@ public class GomokuGame {
// save the game state to the file
// 1. Open the file
// 2. Write the first line with:
// w h colorP1 currP nbTokens1 nbTokens2
// w h colorP1 currentPlayerInt nbTokens1 nbTokens2
// 3. Write the next h lines with the board
// 4. Close the file
// 5. Return true if successful, false otherwise
@@ -149,21 +187,21 @@ public class GomokuGame {
this.getBoard().getWidth(),
this.getBoard().getHeight(),
colorP1,
currP,
nbTokens1,
nbTokens2
currentPlayerInt,
this.player1.tokens,
this.player2.tokens
));
// Write the board
for (int i = 0; i < this.getBoard().getHeight(); ++i) {
for (int j = 0; j < this.getBoard().getWidth(); ++j) {
char c = ' ';
char c;
switch (board.get(i, j).getState()) {
case BLACK:
c = 'X';
break;
case WHITE:
c = 'O';
break;
case NIL:
c = '.';
@@ -191,7 +229,7 @@ public class GomokuGame {
// load the game state from the file
// 1. Open the file
// 2. Read the first line to get:
// w h colorP1 currP nbTokens1 nbTokens2
// w h colorP1 currentPlayerInt nbTokens1 nbTokens2
// 3. Read the next h lines to get the board
// 4. Close the file
// 5. Initialize the board with the read values
@@ -212,9 +250,9 @@ public class GomokuGame {
w = Integer.parseInt(parts[0]);
h = Integer.parseInt(parts[1]);
colorP1 = Color.valueOf(parts[2]);
currP = Integer.parseInt(parts[3]);
nbTokens1 = Integer.parseInt(parts[4]);
nbTokens2 = Integer.parseInt(parts[5]);
currentPlayerInt = Integer.parseInt(parts[3]);
this.player1.tokens = Integer.parseInt(parts[4]);
this.player2.tokens = Integer.parseInt(parts[5]);
if (w <= 0 || h <= 0) {
throw new IllegalArgumentException("Invalid board dimensions");
@@ -269,6 +307,13 @@ public class GomokuGame {
return true;
}
private Player nextPlayer(){
if (this.currentPlayer == this.player1){
return this.player2;
}
return player1;
}
public GomokuBoard getBoard() {
return this.board;
}