Merge branch 'master' of https://gitlab.isima.fr/audorival/gomoku
This commit is contained in:
@@ -15,14 +15,17 @@ public class GomokuGame {
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private Player player1;
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private Player player2;
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private Player currentPlayer;
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private GomokuBoard board;
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private GomokuRenderer renderer;
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private boolean playRenderer= true;
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Color colorP1;
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int currP;
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int nbTokens1, nbTokens2;
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int currentPlayerInt;
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Coordinate cellCoor = null;
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public static void main(String[] args) {
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@@ -83,37 +86,52 @@ public class GomokuGame {
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}
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public void newGame(boolean bot, String name1, String name2) {
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public void newGame(boolean bot, String name1, String name2, int tokens) {
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Color[] possible = { Color.WHITE, Color.BLACK };
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int rnd = new Random().nextInt(possible.length);
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Color colorPlayer1 = possible[rnd];
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Color colorPlayer2 = colorPlayer1.inverse();
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this.player1 = new Human(name1, colorPlayer1);
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this.player1 = new Human(name1, colorPlayer1, tokens);
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if (bot) {
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this.player2 = new GomokuAI(name2, colorPlayer2);
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this.player2 = new GomokuAI(name2, colorPlayer2, tokens);
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} else {
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this.player2 = new Human(name2, colorPlayer2);
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this.player2 = new Human(name2, colorPlayer2, tokens);
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}
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this.board = new GomokuBoard(15, 15);
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this.colorP1 = colorPlayer1;
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this.currP = this.player1.color == Color.WHITE ? 1 : 2;
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this.nbTokens1 = 60;
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this.nbTokens2 = 60;
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currentPlayer = this.player1.color == Color.WHITE ? this.player1: this.player2;
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this.currentPlayerInt = this.player1.color == Color.WHITE ? 1 : 2;
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this.renderer = new SwingRenderer();
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}
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public void startGame() {
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/*
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GomokuCell actualPlayedCell = play(player1);
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if( NB_CELL_PLAY >= board.countMax(board.countAlignedCells(actualPlayedCell)))
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if( NB_CELL_PLAY <= board.countMax(board.countAlignedCells(actualPlayedCell)))
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{
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System.out.println("c'est gangée !");
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}
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*/
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while(this.player1.tokens > 0 || this.player2.tokens > 0){
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GomokuCell currentPlay = null;
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while (currentPlay == null) {
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currentPlay = this.play(this.currentPlayer);
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}
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if( NB_CELL_PLAY <= board.countMax(board.countAlignedCells(currentPlay)))
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{
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this.renderer.updateStatus("Le joueur " + this.currentPlayer + "a gagné !");
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return;
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}
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this.currentPlayer = this.nextPlayer();
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}
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this.renderer.updateStatus("Match nul, il ne reste plus de jeton.");
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return;
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}
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/**
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@@ -121,10 +139,30 @@ public class GomokuGame {
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* @param Player get player to play the cell.
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*/
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public GomokuCell play(Player player) {
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GomokuCell cellToPlay = player.chooseMove(board);
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cellToPlay.setState(player.color);
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GomokuCell cellToPlay = null;
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if (this.playRenderer){ // If we play the game with the renderer.
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while (this.cellCoor == null) {
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try{
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wait(16);
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}
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catch(InterruptedException e){
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this.save(null);
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System.out.println(e);
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}
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}
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cellToPlay= this.board.get(this.cellCoor.x, this.cellCoor.y);
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if (!cellToPlay.isPlayable()) { // If the cell is not playable we return null to not play.
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return null;
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}
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cellToPlay.setState(player.color);
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this.cellCoor = null;
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}
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else{
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cellToPlay = player.chooseMove(board);
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cellToPlay.setState(player.color);
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}
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return cellToPlay;
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}
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@@ -133,7 +171,7 @@ public class GomokuGame {
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// save the game state to the file
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// 1. Open the file
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// 2. Write the first line with:
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// w h colorP1 currP nbTokens1 nbTokens2
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// w h colorP1 currentPlayerInt nbTokens1 nbTokens2
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// 3. Write the next h lines with the board
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// 4. Close the file
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// 5. Return true if successful, false otherwise
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@@ -149,21 +187,21 @@ public class GomokuGame {
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this.getBoard().getWidth(),
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this.getBoard().getHeight(),
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colorP1,
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currP,
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nbTokens1,
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nbTokens2
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currentPlayerInt,
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this.player1.tokens,
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this.player2.tokens
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));
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// Write the board
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for (int i = 0; i < this.getBoard().getHeight(); ++i) {
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for (int j = 0; j < this.getBoard().getWidth(); ++j) {
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char c = ' ';
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char c;
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switch (board.get(i, j).getState()) {
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case BLACK:
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c = 'X';
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break;
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case WHITE:
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c = 'O';
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break;
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case NIL:
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c = '.';
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@@ -191,7 +229,7 @@ public class GomokuGame {
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// load the game state from the file
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// 1. Open the file
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// 2. Read the first line to get:
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// w h colorP1 currP nbTokens1 nbTokens2
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// w h colorP1 currentPlayerInt nbTokens1 nbTokens2
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// 3. Read the next h lines to get the board
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// 4. Close the file
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// 5. Initialize the board with the read values
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@@ -212,9 +250,9 @@ public class GomokuGame {
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w = Integer.parseInt(parts[0]);
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h = Integer.parseInt(parts[1]);
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colorP1 = Color.valueOf(parts[2]);
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currP = Integer.parseInt(parts[3]);
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nbTokens1 = Integer.parseInt(parts[4]);
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nbTokens2 = Integer.parseInt(parts[5]);
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currentPlayerInt = Integer.parseInt(parts[3]);
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this.player1.tokens = Integer.parseInt(parts[4]);
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this.player2.tokens = Integer.parseInt(parts[5]);
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if (w <= 0 || h <= 0) {
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throw new IllegalArgumentException("Invalid board dimensions");
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@@ -269,6 +307,13 @@ public class GomokuGame {
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return true;
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}
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private Player nextPlayer(){
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if (this.currentPlayer == this.player1){
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return this.player2;
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}
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return player1;
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}
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public GomokuBoard getBoard() {
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return this.board;
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}
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