LES COULEURS
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@@ -14,7 +14,6 @@ public class ConsoleRenderer extends GomokuRenderer {
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public void update() {
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public void update() {
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// Print the board to the console
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// Print the board to the console
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//clear la console
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System.out.print("\033[H\033[2J");
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System.out.print("\033[H\033[2J");
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System.out.flush();
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System.out.flush();
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@@ -25,7 +24,7 @@ public class ConsoleRenderer extends GomokuRenderer {
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// Print a separator line, followed by the game infos
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// Print a separator line, followed by the game infos
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System.out.println(horizontalLine);
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System.out.println(horizontalLine);
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System.out.println("|" + String.format(" %-" + (width*4 - 2) + "s", "Gomoku Game!") + "|");
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System.out.println("|" + String.format(" %-" + (width*4 - 2) + "s", "Gomoku Game!") + "|"+" y");
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// System.out.println("Current player: " + game.getCurrentPlayer().getName());
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// System.out.println("Current player: " + game.getCurrentPlayer().getName());
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// System.out.println("Number of tokens left: " + game.getCurrentPlayer().getTokensLeft());
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// System.out.println("Number of tokens left: " + game.getCurrentPlayer().getTokensLeft());
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@@ -33,13 +32,23 @@ public class ConsoleRenderer extends GomokuRenderer {
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System.out.println(horizontalLine);
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System.out.println(horizontalLine);
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for (int i = 0; i < height; i++) {
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for (int i = 0; i < height; i++) {
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System.out.print("|");
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System.out.print("|");
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for (int j=0; j<width; j++) {
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for (int j=0; j<width; j++) {
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switch (board[i].charAt(j)) {
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case 'X':
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System.out.print(" \u001B[31m" + board[i].charAt(j) + "\u001B[0m |");
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break;
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case 'O':
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System.out.print(" \u001B[32m" + board[i].charAt(j) + "\u001B[0m |");
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break;
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default:
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System.out.print(" " + board[i].charAt(j) + " |");
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System.out.print(" " + board[i].charAt(j) + " |");
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}
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}
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}
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System.out.println(" "+i);
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System.out.println(" "+i);
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System.out.println(horizontalLine);
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System.out.println(horizontalLine);
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}
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}
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System.out.print(" ");
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System.out.print("x");
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for (int i = 0; i < height; i++) {
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for (int i = 0; i < height; i++) {
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if(i<10) {
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if(i<10) {
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System.out.print(" "+i+" ");
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System.out.print(" "+i+" ");
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@@ -24,7 +24,7 @@ public class GomokuAI extends Player {
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/** The random initialization */
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/** The random initialization */
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Random random = new Random();
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Random random = new Random();
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/** The difficulty of the GomokuAI */
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/** The difficulty of the GomokuAI */
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private int difficulty = 0;
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private int difficulty = 1;
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// ------------------Methods--------------------------
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// ------------------Methods--------------------------
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/**
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/**
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@@ -37,7 +37,7 @@ public class GomokuAI extends Player {
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public GomokuCell chooseMove(GomokuBoard board) {
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public GomokuCell chooseMove(GomokuBoard board) {
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List<GomokuCell> playableCell = board.getPlayableCells();
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List<GomokuCell> playableCell = board.getPlayableCells();
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GomokuCell playCell;
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GomokuCell playCell= null;
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int x = 0, y = 0;
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int x = 0, y = 0;
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switch (difficulty) {
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switch (difficulty) {
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@@ -53,6 +53,7 @@ public class GomokuAI extends Player {
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playCell = entry.getKey();
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playCell = entry.getKey();
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}
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}
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}
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}
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break;
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default:
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default:
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throw new AssertionError();
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throw new AssertionError();
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}
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}
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@@ -6,6 +6,10 @@ import java.util.Map;
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* This class is cell of the board of the Gomoku game.
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* This class is cell of the board of the Gomoku game.
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*/
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*/
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public class GomokuCell{
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public class GomokuCell{
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public static final String RESET = "\u001B[0m";
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public static final String ROUGE = "\u001B[31m";
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public static final String VERT = "\u001B[32m";
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/** Enumerate neighbor with key in Cardinal direction and key representing the cell in that direction. */
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/** Enumerate neighbor with key in Cardinal direction and key representing the cell in that direction. */
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private EnumMap<Cardinal,GomokuCell> neighbour;
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private EnumMap<Cardinal,GomokuCell> neighbour;
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/** The state of the cell represented by the enumerate Color, Nil is empty, white and black for the color of a token */
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/** The state of the cell represented by the enumerate Color, Nil is empty, white and black for the color of a token */
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@@ -62,7 +62,7 @@ public class Human extends Player {
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}
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}
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} while (!pass);
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} while (!pass);
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cell = board.get(y, x);
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cell = board.get(x, y);
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pass = cell == null ? false : cell.isPlayable();
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pass = cell == null ? false : cell.isPlayable();
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if (!pass) {
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if (!pass) {
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System.out.println("Cette case n'est pas jouable !");
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System.out.println("Cette case n'est pas jouable !");
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