play
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@@ -15,15 +15,19 @@ public class GomokuGame {
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private Player player1;
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private Player player2;
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private Player currentPlayer;
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private GomokuBoard board;
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private GomokuRenderer renderer;
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private boolean playRenderer= true;
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Color colorP1;
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int currP;
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int currentPlayerInt;
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int nbTokens1, nbTokens2;
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Coordinate cellCoor = null;
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public static void main(String[] args) {
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// Test
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GomokuGame g = new GomokuGame();
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@@ -52,16 +56,28 @@ public class GomokuGame {
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this.board = new GomokuBoard(15, 15);
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this.colorP1 = colorPlayer1;
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this.currP = this.player1.color == Color.WHITE ? 1 : 2;
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currentPlayer = this.player1.color == Color.WHITE ? this.player1: this.player2;
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this.currentPlayerInt = this.player1.color == Color.WHITE ? 1 : 2;
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this.nbTokens1 = 60;
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this.nbTokens2 = 60;
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}
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public void startGame() {
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/*
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GomokuCell actualPlayedCell = play(player1);
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if( NB_CELL_PLAY >= board.countMax(board.countAlignedCells(actualPlayedCell)))
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if( NB_CELL_PLAY <= board.countMax(board.countAlignedCells(actualPlayedCell)))
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{
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System.out.println("c'est gangée !");
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}
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*/
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GomokuCell currentPlay = null;
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while (currentPlay == null) {
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currentPlay = this.play(this.currentPlayer);
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}
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this.currentPlayer = this.nextPlayer();
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if( NB_CELL_PLAY <= board.countMax(board.countAlignedCells(currentPlay)))
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{
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System.out.println("c'est gangée !");
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}
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@@ -73,10 +89,30 @@ public class GomokuGame {
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* @param Player get player to play the cell.
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*/
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public GomokuCell play(Player player) {
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GomokuCell cellToPlay = player.chooseMove(board);
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GomokuCell cellToPlay = null;
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if (this.playRenderer){ // If we play the game with the renderer.
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while (this.cellCoor == null) {
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try{
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wait(16);
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}
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catch(InterruptedException e){
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this.save(null);
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System.out.println(e);
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}
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}
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cellToPlay= this.board.get(this.cellCoor.x, this.cellCoor.y);
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if (!cellToPlay.isPlayable()) { // If the cell is not playable we return null to not play.
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return null;
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}
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cellToPlay.setState(player.color);
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this.cellCoor = null;
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}
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else{
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cellToPlay = player.chooseMove(board);
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cellToPlay.setState(player.color);
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}
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return cellToPlay;
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}
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@@ -85,7 +121,7 @@ public class GomokuGame {
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// save the game state to the file
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// 1. Open the file
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// 2. Write the first line with:
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// w h colorP1 currP nbTokens1 nbTokens2
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// w h colorP1 currentPlayerInt nbTokens1 nbTokens2
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// 3. Write the next h lines with the board
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// 4. Close the file
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// 5. Return true if successful, false otherwise
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@@ -101,7 +137,7 @@ public class GomokuGame {
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this.getBoard().getWidth(),
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this.getBoard().getHeight(),
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colorP1,
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currP,
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currentPlayerInt,
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nbTokens1,
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nbTokens2
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));
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@@ -143,7 +179,7 @@ public class GomokuGame {
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// load the game state from the file
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// 1. Open the file
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// 2. Read the first line to get:
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// w h colorP1 currP nbTokens1 nbTokens2
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// w h colorP1 currentPlayerInt nbTokens1 nbTokens2
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// 3. Read the next h lines to get the board
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// 4. Close the file
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// 5. Initialize the board with the read values
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@@ -164,7 +200,7 @@ public class GomokuGame {
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w = Integer.parseInt(parts[0]);
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h = Integer.parseInt(parts[1]);
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colorP1 = Color.valueOf(parts[2]);
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currP = Integer.parseInt(parts[3]);
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currentPlayerInt = Integer.parseInt(parts[3]);
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nbTokens1 = Integer.parseInt(parts[4]);
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nbTokens2 = Integer.parseInt(parts[5]);
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@@ -221,6 +257,13 @@ public class GomokuGame {
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return true;
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}
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private Player nextPlayer(){
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if (this.currentPlayer == this.player1){
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return this.player2;
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}
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return player1;
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}
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public GomokuBoard getBoard() {
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return this.board;
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}
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